Learn how to stomp on lower threat targets before you employ this tactic on all targets. Wearing Guardian Angel Armor for 90% allresist is suggested, and upgrade as many unique items as possible for higher defense. Good PvMonster summoner gear: Enigma(or other skillers), hoto, CTA, shako, hummonculus(or spirit etc.
Use Decrepify on them in order to lower their damage, and kill them one by one. While necromancers are usually fragile, this build is a good fit for. This is a less of a problem now, for three reasons. Parties welcome summon necros, as the army will act as a meat shield for the whole party, and Lower Resists or Amplify Damage are both beneficial curses for damage output. You are able to teleport an even farther distance by holding down right click and opening either the Attributes or Inventory screen and dragging your mouse to the edge of the screen in that window, while casting. Awesome survivability for the whole party due to your army.
I found a +3skelly and with splendor, it is +4 skelly). skeletonmastery3. "Tele-stomping" changes your play style from passive summoner, to frontline boss stomper. I hope you enjoy destroying full screens of Monsters and "Tele-Stomping" Bosses into paste. Note: This section provides you with the standard Stat Point allocation. For a pure Skelemancer, both mages and CE can be maxed without problems. With an Act II Offensive mercenary from Nightmare giving an aura, the skeleton army became quite powerful. Once your summons are alive, you can start clearing any area. Put all the remaining stat points on Vitality. This vast number of minions acts as a multi-faceted tank, absorbing the damage. resist, Max out the following Skills in this order:1. raiseskeleton2. Take into account how much Strength your gear provides when equipped. We still maintain the 75% Faster Cast Rate Breakpoint, but we're investing more in our indirect damage sources. As you become accustomed to the build, feel free to explore all farming locations as your gear gets better. You can get some free bodies outside harogath gate to get started. Summoners can clear the whole game as the summons deal all kinds of elemental and physical damage. This decreases their Chance to Hit, their damage, and increase their Chance to be Hit. Pump Raise Skeleton while putting any extra into Skeleton Mastery. amplifydamage. Home Guides Summoner Necromancer Guide. I disagree. Allocate enough Stat Points into Strength to equip all of your gear.
Playstyle is unique and very fun to most players. An. "Uber" Bosses (Act Bosses and Ubers) deal massively increased damage verse Summons. Reaching the 56% FHR breakpoint is also suggested. Use Revive for the strongest monsters (Urdars are the best). This can also help to apply Crushing Blow attacks at a faster rate on high Life monsters like the Ubers, by our Minions.
With respecialization added to the game, the summoner starting guide is an excellent guide for any starter necro since leveling with a summoner is gear independent and easy to do solo. Using a good blocking shield with high dexterity is recommended - the percentage-based block chance scales naturally, unlike skills such as Bone Armor.
The Revive 's mLVL is calculated based on cLVL instead of the mLVL and their Maximum Life is multiplied by cLVL/mLVL. The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. Its going really well. This works differently from Life Stolen which has a long list of penalties depending on Skills used, and Difficulty. Press J to jump to the feed. Infinity brings a massive increase in DPS for your Mercenary. Put all the remaining stat points on Vitality. If the Character's Level (cLVL) is less than the Monster's level (mLVL) of a targeted corpse, then the damage dealt is multiplied by a variable (cLVL/mLVL) which reduces the total damage dealt. This consumes the item used and is not returned on death of the Golem.
Skill panel: You can spam any skills by holding down the shift button and clicking simultaneously. Consider putting extra points on it if you aim for better survivability and Block Chance. Learn to maximize curse usage. Skills:Start by putting skill points on summoning skills (Skeleton, Golem and Skeleton Mastery skills). The Revives retain most of their special abilities and skills while gaining Life, +xx% Damage, Critical Chance, and Movement Speed. If you are doing ladder, making an iron golem from the cheap to make runeword polearm that has pally mana aura(cant remember name, but they are cheap in ladder), you get crazy mana from it. Due to some of the limitation of classic Diablo II gameplay (mainly the lack of a powerful hireling and items), creating a skeleton army becomes considerably more difficult, especially in Act IV. This Variant is using the best possible piece of gear in every slot. In single player, clicking the Escape key after teleporting can give you enough time to determine if you are in a safe location before continuing. In case you want to increase your Corpse Explosions damage, its a good idea to have the same range for it as you have for Amplify damage, so put skill points on both in accordance to their radious. For the right skill panel, use Raise Skeleton (F2), Raise Skeletal Mage (F3), Revive (F4), Iron Golem (F5), Teleport (F6), Amplify Damage (F7), Bone Armor (F8). Revive Stats are calculated at the time of casting. Actually had an easier time on Andariel in nightmare than I did in normal. Energy Dont spend any points on it.
Strength Just enough to be able to wear your items. With Hellfire Torch, Annihilus and stats on other items you might not even have to put stat points on it. Aim for at least the 86% FHR Breakpoint. Note: Only 1 Golem may be summoned at a time.AmplifyDamage* reduces the monster's Physical Resistance by 100%. You will be able to deal with all the Ubers if you cast Urdars as Revives. Alternatively you can use magic items with Teleport charges. To deal massive damage to single targets, teleport on them. Damage is calculated using the base Monster type's average maximum Life. Get a Call to Arms as secondary weapon as soon as possible to boost your life. Allocate enough Stat Points into Dexterity to equip all of your gear. Faster Hit Recovery increases survivability. Let your summons kill something and then it sets you up for a chain reaction of corpse explosions. Since there are so many minions, it is easy for companion players to avoid getting hurt. Mercenary: Use Nightmare Act 2 Offensive Merc for its Might Aura. You will want to get points into the one point wonders as well. Even though the Iron Maiden curse might seem good for this build, it will not make his minions last long. I got some people to carry through Act 5 and back to Nightmare Act 1 so I've got a chance to reroll my skills. If there were eight players, the summoned monster's life would be eight times greater. Lots of builds Ive been looking up require level 96 and don't show their working. Your curses are also very beneficial for party members. Third, patch 1.10 reduced the number of skeletons by about a third while scaling up their power. In Hell mode Act V, the minions die from enemies, so skeleton mastery and items that give +skill are needed to keep them alive. Coordinating your monsters will be difficult, so i suggest wearing a Najs Puzzler for Teleport charges until you can afford an Enigma in order to carry your army with you. You can give it a shot for MFing if you like farming several areas and having long MF runs. Make sure to have 7% Magic Find SCs and a Gheeds Fortune in your inventory. It doesnt have fast run speed, however it wont be necessary, since most of the navigation is done via Teleport. corpseexplosion4. The Act 2 Desert Mercenary is hired from Greiz. Faster cast rate effects the re-casting speed of both teleport and Corpse Explosion, so reaching higher breakpoints will help your mob clearspeed. I am now Level 34 if its any help. Allocate enough Strength to equip all of your gear. A Summonmancer generally relies on items with a lot of +skill bonuses, which enable him to create more powerful skeletons. This is best done with Bone Spear or Bone Spirit - spare as many skill points for these as possible. This replaces the oldest summoned Skeleton in chronological order. Build Variants can require a different allocation! Thank you for your feedback And we will try to cover more builds and gaming guides . Use potions to recover life and mana. revive Max out the following Skills in this order:1. raiseskeleton2. You should have it up at all times. boneprison5. Cast Battle Orders, Battle Command and use town portals manually. Ubers: You will be able to deal with all the Ubers if you cast Urdars as Revives. Review the changes below before building this character, as they may differ significantly from the normal build. Minions are the most important part of our strategy, and their positioning is more than 50% of their potential power.
This along with BoneArmor and Boneprison give an amazing amount of survivability and Crowd Control. Depending on Minion type, your Minions/Mercenary can become stuck to the spot you have teleported so you often have to move from this spot to allow your Minions to spread out. Additional curses for the partys benefit are optional. Your breakpoints decide how many frames it will take until you can attack/cast a skill/recover from a hit/ block a new hit. Curses will help deal damage for all the party members. I max CE but most people just put 1 point until later. Why exactly is it so important to max RS first? The main curse you should be using is Amplify Damage, but Attract comes handy on the Cow level, and Lower Resists can be very effective in parties. decrepify4. bonewall. http://diablo.incgamers.com/forums/showthread.php?t=798047. Note: Only 1 Golem may be summoned at a time.IronGolem* summons a special Golem that requires a piece of Metal gear (Weapons and Armor) on the ground to cast. With a Ruby Jewel of Fervor in the andariel'svisage your Mercenary is at the second fastest Breakpoint for their jab. This can mean sacrificing overall power level for a more secure playstyle.This build can become Hardcore viable with key changes to the Skills, Stat Point allocation, and items. The Summonmancer build is quite effective thanks to the synergies added in Patch 1.10. The main attacking skill is Corpse Explosion, but most of the damage will be dealt by your army. You can give it a shot for MFing if you like farming several areas and having long MF runs. Although Amplify Damage will likely be the curse used most often, there are situations where Life Tap, Lower Resist and Decrepify have their place, even in Hell difficulty. The Summonmancer (a.k.a. . Summoner Necromancers are quite gear independent. is the obvious secondary weapon of choice due to its Battle Orders and Battle Command skills, which can increase your life tremendously. This requires less Dexterity points at lower Levels. This means Player's count and Champion/Unique/Super Unique status does not increase the damage dealt. At level 6 learn Clay Golem. Useful Gear: Lore Helm (Ort-Sol), Bone Armor (Sol-Um-Um), Stealth Armor (Tal-Eth), Smoke Armor (Nef+Lum), Spirit Sword, Spirit Shield, Ancients Pledge Shield (Ral-Ort-Tal), Rhyme Shield (Shael-Eth), Trang Ouls Set items, Peasant Crown helm, Mosers Blessed Circle shield, Nightsmoke Belt, Boots with % Movement Speed. Skeletons cannot be raised from Blood Hawk Nest, Gargoyle Trap, or Tentacle Beast corpses. corpseexplosion4. They add a lot of punch for cheap. This Variant uses the beast which gives us access to a Level 9 fanaticism. This lets us add all of our Stat points to Vitality. Use your Mercenary and Golem to kill the first few monsters in a lower danger Area, to create your army of Skeletons.
With +4 to all Skills in total, and the 75% Faster Cast Rate Breakpoint, you easily farm all of the areas tagged with "Starter" from the Farming Spots section. dimvision5.
Iron Golems can be casted from a variety of items, having an Insight Iron Golem will grant your party the Meditation Aura. You quickly clear large swaths of monsters, which in turn gives you more corpses to target with further. * Faster Cast Rate Skills (FCR). Faster Block Rate is not required for survivability in this build, but early breakpoints can be utilized. dimvision5. For the left skill panel, i suggest using Corpse Explosion (F1). Where to farm: The build is fit to farm any area, but its not ideal for quick Boss runs or quick Chaos/Baal runs.. Magic Find: Summoner necros are not the best option for Magic Find, but once you have an army up, efficient farming in high % magic find gear is possible.
Harlequin Crest Shako can be utilized as well. If you want to make yourself almost immune to elemental damage, use Guardian Angel armor to increase your maximum resistances, and for elemental damage absorption, The rising sun amulet (fire absorption), Dwarf star ring (Fire absorption), Hellmouth gloves (fire absorption), Wisp projector ring (lightning absorption), Thungergods Vigor belt (lightning absorption) or Raven Frost ring (cold absorption) can be used. That would be almost as bad as I have now. Remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your Belt. Consider putting extra points on it if you aim for better survivability and Block Chance. also check all grey preserved head drops for +raise skelly ones that you can make spleandor with. He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet. You will be able to solo the whole game, but in order to do so, first you will need to cast your army which is time consuming. The Belt on this setup is a Caster Crafted Belt Note: Your Resistances and Faster Hit Recovery are greatly diminished when swapped, so stomp wisely. Bone Armor (1 point, additional points are optional). as the summons act as a Meat Shield. Since version 1.10, skeletons and skeleton magi became much more effective. Before you can afford to replace your Iron Golem, this is your primary Golem summon for Crowd Control and tanking. This setup carries a good amount of Magic Find with a prioritization on clear speed. 56% FHR can be reached by wearing a Spirit shield and and FHR boots or charms with FHR. I think trangs is good if you are poor as a start. The standard is to max out every important summoning skill in order to have as many skeletons and revives as possible, but once you are in end-game gear, the number of summons wont effect your clear speed significantly, so you can spare points by only putting one on Raise skeletal mage and one on Revive. JavaScript is disabled. Make sure to walk instead of running, and use teleport for movement if you can afford an Enigma. skeletonmastery3. 1 point each and +skill items. Im not hell yet. Wear an enigma or items with Teleport charges. Fast teleportation speed, can get to bosses quickly. For Hardcore gameplay we prioritize having high overcapped Resistances to maintain maximum Resistances when affected by conviction Aura, 75% Block Chance, 7 frame Block Rate, 7 frame Hit Recovery, 33% Damage Reduction, while maintaining the 75% Faster Cast Rate Breakpoint and high +x to Skills on gear. Coordinating your monsters will be difficult, so i suggest wearing a Najs Puzzler for Teleport charges until you can afford an Enigma in order to carry your army with you. Playing in a party: In parties, members can take advantage of your armys protection.
Put 1 Point into each of the following Skills:1. irongolem2. The Summonmancer frequently relied on revive monster skill because the monster's life scaled with the amount of players in the map. We put the rest of the Stat points into Vitality. They can be a front line tank, provide a pivotal Aura, and/or deal Physical Damage to kill enemies with Immunity to your Skill set. Bowazon D2R Build Introduction The Bowazon is amongst the most popular D2 builds and a highly effective one against mobs and bosses as well. Once you can afford to mass produce Runeword Weapons for your Iron Golem, this is your primary Golem for additional Partied Auras.
Get a Call to Arms as secondary weapon as soon as possible to boost your life. summonresist3. Damage does NOT scale with Player's count making. Put a skill point on Corpse Explosion once it becomes available, and use it to blow up corpses if you face bigger mobs once your army is raised. Once the skeleton army is up, gameplay proceeds the same way as in Expansion. Use a Raven Frost ring if you want to avoid being frozen. Your indirect damage comes from your Minions and Mercenary killing monsters for you.
Wearing a Stormshield and Crown of Ages or a Verdungo Belt are good options to improve your physical damage reduction. In parties, members can take advantage of your armys protection. This build can generally get away with no energy, so points will go towards enough strength to use equipment, enough dexterity to use Homunculus for max block (roughly 193), with all remaining points spent on vitality. lowerresist6.
The talrasha'shoradriccrest and treachery provides great survivability and a decent increase to Mercenary DPS. summonresist3. Due to needing a lot of corpses in order to be effective, summon necros are not the best fit for magic find. dimvision5.
Curses will help deal damage for all the party members. Lore Helm (Ort-Sol), Bone Armor (Sol-Um-Um), Stealth Armor (Tal-Eth), Smoke Armor (Nef+Lum), Spirit Sword, Spirit Shield, Ancients Pledge Shield (Ral-Ort-Tal), Rhyme Shield (Shael-Eth), Trang Ouls Set items, Peasant Crown helm, Mosers Blessed Circle shield, Nightsmoke Belt, Boots with % Movement Speed.
Another option is using the Confuse or Attract curse, which causes monsters to fight each other. Often, a player stacks all the +skill gear, summons their army, then swap to magic find gear. revive Max out the following Skills in this order:1. raiseskeleton2. Use a Desert Mercenary with Might Aura to deal with enemies that are immune to your main damage source.Equip him with Infinity to reduce enemy Resistances and Defense with Conviction Aura, drastically boosting damage.
They are also able to deal with Uber Diablo and Uber Tristram, making them even more preferable at new seasons. Your Resistances are all overcapped by 120%. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions. After you max out summon skele max the mastery then Corpse explosion. Aim for at least the 125% FCR Breakpoint. Decrepify is a great curse for a summoning necromancer when fighting Act bosses because it decreases the boss' damage output by slowing them down and in some cases, allow their attacks to be interrupted. If you enjoy missle builds, doing PvP, or farming high density. Many Budget-friendly options are available, its an awesome starter. Initially you will get greater returns per skill point by pumping Mastery, but once it hits level 15 the percentage increase to damage from Raise Skeleton will become greater and will also increase your army size. for shield can be used for increased block rate and physical damage reduction, alongside a, can be utilized as well. If you want to make yourself almost immune to elemental damage, use.