, Tempered by War + Divine Flesh + Doryani's Prototype, 6/205League"Harvest", Path of Exile: Harvest Official Trailer and Developer Commentary, LeagueMonsterLeague, LeagueCraft, totem2totem, Archmage brandnerftotem, Lightning DamageLightning ResArmour, Animate GuardianAnimate GuardianRes, Elemental DamageRes1/4Endurance chargePhysical Damage Reductionlightning damageArmour, Divine FleshTempered by War, TalismanLightning damage. With players vying for a bingoblackout you'll have to call about __ items before someone wins. Last time i played ailment Shuriken blade shield it shredded bosses with high stacks, not sure if still the case. Here is link code you can use: you'll have to call about __ items before someone wins. Bleed flurry is very strong but not busted as heck. Maelstrom and entangling roots werebear is slow and tanky, exactly what you would expect from a DoT melee build. With the release of snowdrift, even weird gaspar helmet things aside, there is a reason so many people are playing it. PoE introduced a maximum negative resistance recently.
marksam or bladedancer? You stack freeze multi, which makes you freeze more, do more damage with DoT AND also freeze more from frostbites freeze debuff. For me, bleed feels perfectly on the money. Yeah, you can scale it in many ways but I was referring to the double dipping of the poison debuff on its own. Arborus's Poison OR Bleed Flurry Build, 300+ Corruption 10 Second Orobyss Kills, A Double Feature, Arborus's Poison AND Bleed Flurry Blade Dancer, A Double Feature and Last Epoch Builds Special - YouTube. Thats actually a great idea, a slight variation would be with softcaps: As example: any value past -50 gets halved, past -100 gets halved again (25%), you get the idea. Patch Bingo (outside of necro I am a noob), thanks I think I will give it a try to change from necro a bit. Its quite crazy.
-100, you have to adjust your gearing from more duration and attack speed towards other more sources from skills or other things. Dot build dam too high, easily kill all the boss in seconds, Is this normal? This topic was automatically closed 60 days after the last reply. There's a __% chance that a lucky player would win after calling __ items. Or poison vs every single build, damage too high situation? Poison should probably be nerfed a bit, frostbite is fine once gaspars gets some touchup, and they certainly need to help ignite. (basically fundamental things should be kept mostly the same after release, so change it NOW or not at all). | PoE introduced a maximum negative resistance recently. | Thanks! I never took the chance to try a rogue and this poison dot appeal me, wich speciality you will recommend for it ? My spirit thorns tooltip with the unique I had equipped showed 9000+ dps but I was struggling to take down bosses. Is not just double, actually you scale in 4 dimensions: attack speed or DoT application speed, dot damage, increased duration, and effectiveness, add the shred as a fifth one. This bingo card has a free space and 24 words: Seismic Trap NERF, Toxic Rain NERF, Poisonous Concoction NERF, Detonate Dead NERF, Flask Charge on Hit Mod NERF, Aegis Aurora NERF, The Brass Dome NERF, The Interrogation This conversation makes me wonder if I was running into a bug with my poison Spriggan form or just missed a skill to tie it all together. If you can reach a cap for resistance shred at some point, e.g. Maybe we need something like this to make poison not scale indefinitely in multiple ways. Tip: If you want your game to last longer (on average), add more unique words/images to it. Would be an acceptable change if they do this before release of the game. Powered by Discourse, best viewed with JavaScript enabled.
They only added that in to nerf the player due to Doryanis Prototype able to get more than -200% lightning resistance, In any other scenario you generally cannot lower a mobs resistance more than about 130% and thats just a rough estimate. PoE introduced a maximum negative resistance recently. F2PPath of Exile Would make it at least way harder to scale it in the end while keeping its general idea. And poison is just silly. Patchbingo 7.31 Its not even a bug, poison is working as intended. They are far too weak still, Maelstrom tree needs a full rework instead of slapping in a Unleash node that nobody uses because optimal is via being a Bear, the skill tree has never been touched the whole time ive played that I can remember. NERF, Trickster BUFF, Hierophant CHANGE, Determination NERF, Grace NERF, Spell Suppression NERF, Shade Form NERF, Nemesis Sextant NERF, "Cannot Roll" metamod +annul CHANGE, Strength of Blood NERF, Occultist NERF, March of the Legion NERF, Mana Reservation Efficiency NERF, Defiance Banner NERF, Lightning Strike NERF, Doryani's Prototype NERF and Araakali's Fang NERF. But it's certainly appreciated if you link back to Bingo Baker. If someone min max a build, it is going to do better than expected. | You can use these URLs anywhere. Because its doing well it should be brought down to the level of other skills? Also non ailment DoTs seem perfectly fine and balanced. Patch Day Bingo Getting double dipping effects from your ailment is just too strong.
Ignite probably needs some work, but its not unplayable yet. ConvertExtra Damage. More stacks does not only mean more ticking debuffs but also more damage from all available stacks due to more poison shred. SW Balance patch bingo. |
There's a __% chance that a lucky player would win after calling __ items. Maelstrom and entangling roots werebear is slow and tanky, exactly what you would expect from a DoT melee build.
For more control of your online game, create a clone of this card first. Put them on your website, blog, or social media posts. Maybe we need something like this to make poison not scale indefinitely in multiple ways. Attribution: No attribution is required. Is this specifically just poison vs other dots, a damage too high situation? Currently playing bleed and Id like to compare. New replies are no longer allowed. can confirm the dot build feels really OP im doing lich one low life and have no problems killing bosses on 300 corruption, PoE introduced a maximum negative resistance recently. Maybe we need something like this to make poison not scale indefinitely in multiple ways. Especially since effect buffs the damage AND the debuff, so it scales out of control once you start minmaxing it with stuff like salt the wounds. New player here, anyone have a build link I could follow for one of these wild poison builds Im hearing about? Nov 24 Patch Notes PoE is a different matter, as changing something so fundamental late into a games cycle is a recipe for trouble. And it still allows damage scaling but cancels out the crazy double dipping and exponential damage grow for poison.