I never pay any attention to what type I've summoned and I don't have Lower Resist. PureDiablo is now hosting these old not even gonna consider the revive build? 5x Fire golems + 8x Skeleton mages + Lower res. I think they will be easy too, as far as I killed them in vanilla with my skeletons-only necro with full gear (+25 skills, beast, enigma, etc). I use mages in Hell in 1.10, level 25/25. Also why do you need curse mastery if no curses? Do the skeletons/revives/golems get buffs from the player stats? 5x Clay golems + Amplify dmg maxed + Revive maxed + Curse mastery maxed + some curses + Desecrate 1. As for Curse mastery, my calculations say that +20 to golem synergy gives about 10% to Clay golem damage, while +20 Curse mastery gives +20% to every physical summon and merc damage. About curses, I think Life tap andDecrepify worth 1 hard point. Here we have 19699 damage. The box that meets up is your Relative Skill Level. Updated post about revives and corpse explosion. And it gives me 1K phys + 1K fire dmg and 3-5% of corpse. Don't know about CE, it seems too weak here. The nice thing I did not know, that Desecrate gives you random corpses of current location for revive. Have to ressummon golems and wrap often. Remove ads & support the site - Get PurePremium, http://tph.tuwien.ac.at/~gottwald/necro_pet_calculator.html. 16-22 levels it gains 4 poison damage per level Wokrs fine. Legal sh*t sucks. Especially on ubers? "no synerg" means maxed mastery (golem or skeleton) and 0 or 1 in synergy skills. Let's say you have enough FCR and Mana to instantly make Desecrate + CE, so you get about 15K dmg per second. Baulder's Gate, Starbound, Starcraft, Diablo, Warcraft, Torchlight, Din's Curse, Neverwinter Nights and Dark Age of Camelot are the property of their respective parent companies, and the titles, logos, content, and screen-shots are used without their consent. Is revive life time and damage enough for ubers? They are purely for reference and cannot be posted in. Especially lawyers. The table only goes to 30 since the numbers after that are standard and should be pretty easy to set up. Here we have 30808 damage. And it feels pretty fine on hell even without any gear. I maxed clay golems, golem mastery, revives, amp damage and put the rest in fire golem for easy normal and nm rushes. For 85 areas, you can revive pretty much anything, the clay golems and your merc will do most of the job with your amp dmg. I'm trying out adding CE in the mix for more damage. 30+ levels it gains 14 max lightning damage per level. As far as I prefer make solo runs, curses are must have. 9-15 levels it gains 2 poison damage per level You may not use any graphics, content, or source code found in this website without the direct written permission of the authors. Strength/Dex/Vitality, ect ect, or only from +skills and auras? Below is the table of Necromage missile's damage according to the relative skill level listed in the above table. (This post was last modified: 11-07-2003, 01:54 PM by. 30+ levels it gains 5 cold damage per level, 1-8 levels it gains 2 fire damage per level In fact no, when I tested them the damage was very low and unreliable, very depends on good corpses. 16-22 levels it gains 3 cold damage per level Means 3K dmg per corpse with Amp dmg. For me - no, I have not enough mana, almost zero FCR and lazy ass, who dont like clicking too much. Also we can append might aura from merc and fanatism aura from beast. Thank you guys for good ideas. 30+ levels it gains 9 fire damage per level, It gains 1 minimum lightning damage per level I max Clay Golems, Skeleton Warrios, Revive. 1-8 levels it gains 3 max lightning damage per level 1-8 levels it gains 1 poison damage per level Zath: Thanks! Is it worth? If it's on level 3 or less we do not add anything ((lvl < 4)?0). Elemental damage. Your Raise Skeletal Mage level is across the top, your Skeleton Mastery is along the left side. Then you got weak skeletons, because have not Amp dmg or Lower resist for immunes and enchanted bastards. Probably it possible to have 1 blood + 4 clay golems if you make golems only necro to gain HP a bit. ac . When I looked at revive's damage, I thought WTF?! archives as requested by the community. 16-22 levels it gains 8 max lightning damage per level JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Hope it will be useful. I can easily do uber tristram in under 5 minutes with them. We aim to maintain the Lord of Destruction experience and provide consistent ladder resets while improving on the game as if development never ceased, Press J to jump to the feed. What are you doing with physical immunes? Personally I prefer this build. 30+ levels it gains 8 poison damage per level, It gains 1 second cold duration per level (norm difficulty) Also, once upon a time skeletons were a trap option and golem was the way to go. You can revive urdars in the river of flames, juste use desecrate to spawn them. Thank you very much - that's very interesting. What about Corpse explosion? You must log in or register to reply here. tuwien . at/~gottwald/necro_pet_calculator.html, Powered by Discourse, best viewed with JavaScript enabled, World of Warcraft Arena World Championship. So my choice is maxed Curse mastery for -20% to enemy phys resist. Desecrate too, I dont like item dependent skills. No There are skills for that. Going for ubers when find items. Here some are numbers. Assuming average monster has 10K life, we get 0.5 dmg. I guess which build has most damage and made little research. Are they good in real runs? 23-29 levels it gains 7 fire damage per level 1-8 levels it gains 1 cold damage per level Is -12% of amp damage enough? It gains 10 seconds poison duration per level Since the majority of damage output from a Skelemancer will be originating from the Skeletons, you shouldn't have to worry too much about maximizing your merc's damage output in contrast. Hm, this is interesting idea. 23-29 levels it gains 4 cold damage per level I have to try it, probably good revives make more damage then skeletons and I can spend 20 freed skills to something more useful - another golem for synergy or curse mastery to increase amplify or even get another curse like confuse/descrep. They have a 15% crushing blow, so they melt bosses like its nothing. Now that seems to have been reveresed. One point in amp dmg and rest in mage. Killing solo baal is not hard, but a bit long. 3. We are not affiliated with, sponsored by, or in any way endorsed by said companies. Also we can append conviction aura from merc. Looking on blood and iron golems, I can say that clay golem is much better, since it has "slows enemies" effect and more damage. It may not display this or other websites correctly. I made level 40 CE + maxed Amp dmg + maxed Revive. This list is to show what your Skeletal Mages gain per Relative Skill Level. The table that follows will list all the damage the Skeletal Mages can do. So do lawyers. This may be a noob question, but I cant find any information on it. The golems dont seem to be as much of a trap option, but the skeletons are awesome. The following calculator, designed by the Amazon Basin crew, will allow a player to correctly factor and calculate the damage output of a Necromancer's various minions and summons. A mod for and by passionate Diablo 2 fans. 5x Clay golems + 8x Skeleton warrios + Amplify dmg maxed. Which build do you use? 9-15 levels it gains 3 fire damage per level These are the community's Diablo 2 archive forums going back two decades. I remember someone doing a study (maybe not as well thought out) and coming to the conclusion that Might was nearly always better. By my testing level 40 revives are really much better than skeleton warriors (at least on act 5). Malice and Steel, for example, are two runewords that you can easily obtain and serve this purpose well. You are using an out of date browser.

Maxed on second table means all synergies have max points too. Rest assured that regardless of how we throw away your hard earned cash, we are up to absolutely no good. for fire golem aura is included in damage. This means: to calculate relative skill level we take Skeleton Mastery level as base for the calculation ('Skeleton Mastery'.lvl), than we add (Raise Skeletal Mage Skill Level-2)/2 provided that Raise Skeletal Mage level is equal or above level 4. So I see two viable builds of solo summon necro: Physical damage. "The most terrible thing about God is that he will let you have your own way.". These forum archives have been curated by the community bringing two decades of Diablo 2 knowledge to new players. I am new to reddit, do not see how to append files, so cannot attach my excel tables with full data. From items, I reached level 33 on all. 23-29 levels it gains 11 max lightning damage per level The Prevent Monster Heal mod has some buggy behavior in the v1.10s beta, but you can still stop monster health regeneration by equipping your merc with some Open Wounds items. Best damage. What about maxing skele mastery + warriors + mages + curse mastery, and then pour the rest into revive? Anyone have any opinions on this? Skeletal Mages are viable in Hell if you have some skill adders and pay attention to the right mix of elements. I remember reading on some forum (forget where) that in higher levels the damage output by skeleton mages makes them unviable in Hell (in 1.10). 9-15 levels it gains 2 cold damage per level The answer is 40pts clay golem, 22pts revive and max amp damage. Is not it very random what monsters will you find? 23-29 levels it gains 6 poison damage per level They dont get buffed from your stats but heres a pet damage calculator: http // tph . 16-22 levels it gains 5 fire damage per level To calculate the Necromages' damage we need to know the Relative Skill Level (RSL) of their missiles. Use the main. Copyright 1997-2022 Smart Ass Productions. The only problem is tiny tunnels areas like Arcane Sanct, where skeletons are useless. Press question mark to learn the rest of the keyboard shortcuts. Are the Battle.net numbers coming from an earlier patch of the game? 9-15 levels it gains 5 max lightning damage per level Physical damage. Now I am at build 1 as in post, clay + warriors. We swear to use this money for pretty much anything or any reason that strikes our fancy at any given moment. If your Skeleton Mastery and Raise Skeletal Mage level is above 20, use the following formula to calculate your relative skill level: ('Skeleton Mastery'.lvl) + ((lvl < 4)?0:((lvl-2)/2)). I made some more tests and now see another good build. I do not like skeletons only builds like mages+warriors+mastery, because u got low damage on physical and low damage on elemental. You can form your own opinion on this matter though: I made an 1.10s skelemancer using max skeleton mastery, skeleton and mages. If you look on the left side of your summoner skill tree, you will have skills for improving Skeleton stats, Golem Stats and resistences. This can be done by looking in the following table. What do you guys think about summon necro? Click HERE to open the Calculator in a new window.