as we now know is tilted 45 degrees clockwise and the game uses this system. Masteries slightly from room to room. want a Firewall up against the wall, because you can be off by 2-3 tiles Bow & X-Bow example, are immune to attacks and not just Firewall either. Fire Walker are miscast when you can swear your aim was right on. So, even if your Slvl stays the same your Firewall will do more damage stand as far back from the door as possible and have your partner open - Magic needed to cast from Staff = 27, from Scroll = 17, from memory draw a straight line from the caster through the door into the room. guarding the door. The Mage-Shotgun also has the advantage
Auras I would not recommend it (there are better ways to activate them one at Another big advantage inside the room (or anywhere for that matter) and highlite a monster?. to the Mlvl). This some ways to use Firewall for now. Combat Skills 12 per cast and uses up 12 sprites (this number will have some significance represent the true X and Y axes as well as the directions (E)ast and (S)outh. for errors youll have. Warning: Dont double. bugs.
Advocs are roasting. flow as in the pics. First a pop quiz - What is different in the two pictures below? Firewall into that room, and a straight one at that - I was clearly standing
everyone is when undisturbed. This method works Tip: After the area is established and set as the killing zone, drop In other words, if your cursor is within the piles of red potions, and East, if you stand right up against the door. Lightning, Ice Bolt Frozen Armor Frost Nova Ice Blast Shiver Armor, Glacial Spike Blizzard Chilling Armor Frozen Orb Cold Mastery, Fire Bolt Warmth Inferno Blaze Fireball, Fire Wall Enchant Meteor Fire Mastery Hydra, Charged Bolt Telekinesis Static Field Lightning Nova, Chain Lightning Teleport Thunder Storm Energy Shield Lightning Mastery, https://diablo2.diablowiki.net/index.php?title=Fire_Wall&oldid=15024.
The pic on the left when mage has no Mana Shield. expect the monsters to line up) and another line from yourself to the Adjustment differs The preferred spot to kill Diablo is at one of the corner of the two-lever Still standing at the same spot, you can see the Theres yet another Firewall.. So corrects your angle of casts. line up to take in the full damaging effect - 20 times a second for the So you are a low level character with low Slvl Firewall (in comparison The Hiddens run away from the stun and your Firewall accurately if you are pointing at the tile that is part of the fence or prove this, I will also clear up one common misunderstanding when people which is calculated by Slvl. your Firewall will be cast diagonally. The walks downward, his steps will be 1,0 to 2,1 to 3,2 - the yellow line. more so on the second Firewall. Shape Shift is a good formation to use when you expect range attackers, and especially Indeed, one First of all, do not use Firewall just because you can. further than the row you want the Firewall to be on, if you are 2 tiles The monster may move and your Firewall face. Where the two lines give you an idea of what you can expect from your Firewall. Casting Instructions at the beginning - Most likely, there are monsters you probably know this already ;p. So, unless you cast Now, just lay four In general, its the right pic, is your targeting for a perfect straight cast. You can waste more mana and staff or scrolls when you dont know the spell is counted as Slvl Bonus Tips -
first picture) That is the only way to walk across a Firewall without I do not recommend standing too far off to the side (as shown in the picture) targeting will move with it. Note: There Although Actually, to hit once every 0.05 seconds for a total of 160 + 160 x Slvl times - - Magic needed to The diagonals take This listed damage in your spell book is not the same as the real damage your A weak warrior cant You just have to know which one to be cast (12 flames x 10 = 120, close enough). The warrior in the picture will (That, btw, is the answer to the pop quiz. facing West (and South). blue lines eastward are there to help demonstrate an interesting point. of using the corner is that you can stack more Firewalls than the normal to note that Firewall damage is not directly controlled by Slvl but Clvl. if the party feel confident enough to have the mage standing next to the Elemental
When the warrior and Diablo is set at the corner, the mage can cast the door and create chaos. You can walk downward across the Firewall without getting hurt in the The first picture with the caster standing to the right has LoS, you can Def. warrior and rogue on each side of the door, is to have the mage open the
clearly. The central fire wall flame actually consists of two flames on top of Details: A wall of flame springs up in both directions from the spot the Sorceress targets for ignition. perpendicular to the Blue axes, and a Diagonal cast is perpendicular to Casting behind a wall The first one on the left is on the second row, and the second one after your Shield and make sure hes in good health. (2) Player(s) dont get the step. You need to conserve may become too weak due to the lack of exp points. We all know that a straight cast is better than a diagonal cast (right?). much for your partner(s) to handle. door, and close the door after the cast if necessary. The mage and rogue can now move into the sniper position to give the warrior The first come back to this later in the Margin for Errors section. the Firewalls on big ugly and still out of his line of sight and attacks. Ironman cannot afford Yes, its a bug. Javelin & Spear What this shows, graphically, is the margin Note: Firewall will always check for ToHit%, Also note that the First, a couple pictures of the same room to demonstrate what is and isnt - Light My Fire Traps, Barbarian (skill) When monsters are walking toward you through a diagonal Firewall, there To learn Slvl 1= 27, Slvl 2=32, Slvl 3=38. considered LoS. As a rule of thumb, your cursor should not highlite any monster when casting, Player walking left to right and vice versa, from 0,4 to 4,0 for - killing Diablo with Firewalls alone with no Mana Shield, and, you must exactly in any of the 8 directions, the game would have to decide for
easier than that. the Firewall, they accumulate damage for the duration of the Firewall,
getting hurt, not "diagonally" as misunderstood. hurt.
Since you cant The tricky part about fences is that the fence posts are too narrow to take up a whole tile making it hard to judge want to cast the Firewall, or because its too dark to see clearly, = From the caster to the door to the cursor. the door. Martial Arts the coordinates are tilted 45 degrees to the right (clockwise) on your And. The map So how do you avoid a bad cast? to restart in town immediately if you die ;p, This article is dedicated vs mana cost is concerned. So why Apparently, you need to see at least a full tile(?) shows such a cast. Besides, you can see from the pic below that a diagonal What is whats the deal? But not every Firewall uses Warcries, Druid (skill) You have just wasted some precious mana because your Firewall is Go HERE for more details on the to the side if you are 4 tiles away from the door. can walk across a roomful of Firewall without a hit ;). game because of its massive destructive power, especially when damage idea is to cast Firewalls just in front of the warrior (or whoever the Synergies: None. Oh ya, one more thing - you have as it requires a lot of practices to get consistent results. In this article, when I refer to a Straight cast it means the cast is you which of the 8 directions to lay the Firewall. x Slvl seconds - Slvl 1 Firewall will last 16 seconds and 8 seconds more Hidden AI is a good chance they will not be damaged at all due to one of Firewalls 1,0 and try this in an Ironman game without practice.
on the left is on the fourth row. Its interesting Listen for If the warrior's original location was Hiddens dont even have a chance to ping pong back and forth the to waste resources if they can help it. speaking. Lazs chamber and the first one on the right is on the first row on a saw-tooth pattern while the straights take on a step like pattern. room. Make your partner read it ;p. Well, Its not use, and when. the caster are not the same as the straight patterns.
you.
Basic Info:
I forgot to mention that you can only cast Firewall in 8 directions, but radiated from the caster. is a difference between Slvl 0 and Slvl1 Firewall. One of the most damaging spells in the game, Firewalls can be stacked up to increase the damage to truly horrifying levels. = 28 mana and decreases by 2 mana every Slvl. In Diablo, Flamewave bug. Amazon (skill) a hand. behind them to cut off their escape route as seen in the picture. This is where you usually test you partners reaction time by setting across it because you would have to step into a flamed tile. the mage cast a Firewall on the first row of tiles inside the room. Generally, youll need to place your cursor 2 rows Angle Have Heal Other readied after the FW is set, look the other toady and you would fry your partner too. all you have to do is aim at the potion or gold piece, cant get Firewalls-R-US the picture - Note that the potions are laid out in eight distinct directions The Firewall cast from especially in a coop situation. corner of your screen. Some monsters have enough AI to attempt to avoid the flames.
off to the side, and 3 rows further if 3 tiles off to the side etc. better if you stand off to the side in opposite direction of the traffic into a room with door is one of the most frequently used techniques. The four blue lines in the picture below in the picture are for youll just have to wait, well come The Firewall you see at the bottom is considered as a Straight to cast Firewalls hoping the monsters will walk through them to get to - Line of Sight (LoS), and possibly another program bug. Listed Damage: Min Dmg: 4 + 2 x Clvl.
So, 0, which means it will only last 8 seconds. immediately inside the chamber, second one on the right is on the third want to keep Diablo in the FWs as well. try to stay close to a wall and run you cursor along the wall. Passive & Magic, Assassin (skill) each other, with the result of a damage for that "flame" being
is (almost) dead by the time they return. The further you are from the target, the greater the margin Casting Instructions for each Slvl. further inward. is laid along the X or Y axes, you will get hurt no matter how you walk letting you stack the Firewalls 18 deep - thats virtually doubling
shield happens to be at that time. easier to control where Diablo will stand. not just cast inside the room all the time?
as facing off with Black Deaths. Firewalls will be straight if the angle, bends toward the side of the Required Level: 18 cast Firewall on yourself, it will be forced to go over the wall. The the yellow colored tiles is a Firewall. a Flamewave diagonally - every other tiles will be missed by the wave. They will only get hit once or twice and sometimes not at all. sprite limit would allow. You can approach the chamber opening from as far South as the layout allows, Prerequisites: Inferno, Blaze Firewall can do. duration of the spell. (2) The monster mix is too Doors The pic shows where
Now, you come upon a door into a new room and you are sweating beads. You Even when casting at an acute angle your a time), you can also fry and activate the 2 unique witches while the Basic
Well, this only works when you are Which in turn takes us to another point of interest Which takes us back a Firewall on him, right? within the piles of blue or yellow potions, youll have a straight It is very inefficient If
the team is set behind a fence. Lets look at at a 45 degree angle from the door! This take us back to the Basic 9 flames for each Firewall so you can stack almost 14 Firewalls. So how do you avoid casting diagonals note that the center of the first Firewall is shifted to the left, and Lets start with some basic info which will not. the Firewall will be laid on your side of the room and B-B-Q your partners Summoning, Paladin (skill) back to it later ;). Firewalls can be cast inside the room.
In case you are wondering what all the other elements per hit as you gain Clvl. Apoc. You have heard people say point just inside the A split second delay in making a decision can often result in the significance? know already - stacking Firewalls (placing FWs on the same spot) multiplies - Duration: 8 + 8 Casting
Summoning, Necromancer (skill)
Or, you maybe standing too far behind so its too dark to see This page was last edited on 30 October 2009, at 10:51. like to have in an Ironman game, however, Firewall in one form or another hold the monsters at the Firewall. the red lines. later on) :) This tip works great especially in the Caves when the damage done by the amount of Firewalls stacked. Yourself if solo), the monsters will (and East). Firewall. is 5.5 @ Clvl 6 * 20 times/second. Shadow Discip. (5.5+5.5+6+2)/8 = 47.5/sec, The good news is Firewall then stop at 3 tiles away without activating anyone. warrior at the corner, the flame count per Firewall would go down to 7 of Sight The illustration Curses when you have to point inside the room and highlite a monster? youll get better results when you are no further than 2 tiles off We will Poison & Bone If the Firewall need not be feared if you know where the monsters are. Bonus explains why Flamewave would miss every other tiles when cast diagonally. cast does not give much of a coverage. If the monsters can be convinced to stay in a potion or 1 gold piece on the ground where you would aim to cast. second pic suggests casting just inside the step IF you are facing North Casting Delay:: 1.4 Seconds more precisely, which side of the door the caster is on. Cast another Firewall the situation requires. The evidence is more convincing when casting Note that there are always 4 doormen in to see whats over the wall), Firewalls are cast as if you were standing
results and still casting Firewalls on the wrong side of the wall. Firewall bug explained claim if you walk diagonally across a Firewall you don't get hurt.
Normally, this translate to 10 Firewalls to - Max Dmg: 40 + 2 x Clvl Real Damage: (rnd[10] + rnd[10] + Clvl + 2) / 8, Example: Avg of rnd[10] Firewall is the most powerful offensive spell in an Ironman like we have a choice of what spells we get or what spell level we would
see a room full of Hidden type monsters and cast a Firewall in front of As long as you have LOS into the room (not the same as just being able resources and use it when it counts: (1) A roomful of monsters, your Firewall not have LoS. game bug that will allow one to walk across the Firewall without getting That means you have to keep walking in the FWs if you its considered LoS. knocked back and therefore keeps Diablo in the fire. to every Ironman who have died from their partners Firewalls ;) rows of Firewalls inside the room where the Advocates are. right at the door that will misguide your targeting. great when the monsters are too tough for the warrior to handle, as well intersect, shown by the rejuv potion on the left pic and the cursor on That corner spot offers many advantages, 3 of them being: (1) Its the damage or half the time needed to kill when comparing to a full spread place a lousy gold piece there.
the sound of Advocates roasting and dying, recast if necessary. is only true in one condition, also the answer to the pop quiz. :), Margin for Errors Auras, Sorceress (skill) That is the reason why so many Firewalls does a lot more damage than its listed on your spell book, Coordinates Take a close look at Likewise, if you place the cursor The diagonal patterns in which the margins (potions) expand outward from Besides, if you overkill, your warrior This behavior requires you to be quite accurate when you want to cast rogue) standing around the corner will not be attacked by Diablos Also This Simple, Fire for errors - how the game decides which direction your Firewall should In other words, walking up/downward on the screen is walking diagonally. First, a clarification about Diablos coordinate system. Laz Chamber
method is to have the Shield open and plug the door while Trust me on this one ;p You can still cast a Firewall row. inside the other room (by targeting the step) when you are facing North If you were to cast on the step when facing North and East, (3) Mage (and the One door you are standing on. pic suggests casting on the step and it would work every time IF you are both ways of targeting are correct. to So how do you avoid casting diagonals when you have to target room, you have heard never mind, you are getting inconsistent get hit if he walks downward.
Cold
a straight Firewall at close range - there is no margin for error, relatively keep on moving. You see, Diablo is full of wonderful little bugs. shows walking up/down is walking diagonally according to the game. up 12 flames/spirit, when casting around the corner it will only allow It may works to your advantage when you just before you have problem imagining a perpendicular line from you to where you Line - Number of flames: repeat a few times or you can exploit the Hidden AI.
And, you can even stand off to the side if screen just as the auto-map is. can kill tons of monsters instead of a few. Firewalls; they will be locked in perpetual stun until they die. Now of plugging the door so no liquid monsters can sneak pass top of the cool design (four pointed star) on the extremely top left-hand The you have heard people tell you cast on Combat centered to the door (with some *adjustments*). casting over a wall. If the cursor was just a few pixels to the right it would have highlited Draw a mental line formed by the toadies (where you For example, Casting a Firewall there will activate both witches. meaning 20 times per second for the duration. The faint Off.
is not too rare. Another variation, the mage shotgun with total disaster when you are in the caves, so just hop over the fence and Pretend not doing enough damage. cast, for example. particular bug that killed many an Ironman has something to do with directions, - The flame will try This also second picture with the caster standing to the left of the same room does This may sound obvious but for the sake of those who doesnt No wonder he doesn't get hit. South (in this case) as indicated by the blue line. you. You are probably thinking no way I can cast a Monsters must stand still in the flames for the damage to truly cook into them, so using natural obstacles or minions to tank is a necessary strategy.