Getting the alt quality for faster transformation might help a bit. It's based on infinite Cast when Damage Taken loop based on summoning Skeletons with greatly reduced duration, that die expire/die nearly instantly. Increased the level of CWDT does affect the damage you need to take to trigger it. You are still hit, so you can proc "When Hit" things.
I'll have to see what the issue is when I get back on my computer later. This will trigger the loop. As the other guy said, ward + the unique iron flask covers the damage you take and helps with normal hits too. oh right. Without any Armour and Choas Resistance, you're obviously more prone to getting instantly killed. https://pastebin.com/80gH4YaG. Hah. so damage to ward recoups life? Go for the Annihilating LightUnique Staff - it triples your Elemental Damage. Would increasing levels of the CWDT from other sources also increase the amount of damage you need to take? I tested this and it does not work.
One way to chill yourself is by using: Spectral spirits will be summoned when weapon swapping into the Spectral Spirits weapon and when weapon swapping back again they will die triggering the Heartbound Loop. and it's defenitely mana problem. Also, i just bought a fractured belt with 31% flask duration for 5c (base is garbage) and rolled 20% reduced charges in 12c + 2 divines (craft of exile has average listed at 1/26 with chaos spam) if you just want to get the build rolling and can settle for crafted life. You can also check our other Path of Exile builds right over hereOdealo's Crafty Guides - Full List. Ahh great to know. While your Passive Skill Tree connects to the Marauder's starting location, you gain: you will die often if you can sustain your Olroth Flask, won't work in a team if your partners haveDetermination Aura, can get into issues on reduced Flask Charges gained Maps, Pathfinder/Deadeye (depending what you want to allocate via Forbidden Jewels), Provide you with enough DPS and Lifeto start mapping. I thought this had to be some sort of bug or something. EDIT: just making sure no PoB shenanigans. pretty sure the sane buff from maven chest can just sustain FR if you run divine flesh from timeless jewel. Check the article of that item for details. ", Oh yeah, when shifting out that does happen quite often. Working on another theory to allow for a loop, Slam death aura and righteous fire over It, maybe you will degen yourself almost as much as getting corrupted blood xD. Just tested it on a standard character. Using Inspiration in some of your links might solve the issue then. Anything else you got going on? [3.0] Explosive Auto-Summoner Version 2 (Life). No idea why. There is no way to play it as it is intended until level 90 (more or lless)it requires a lot of Ward, Specific Uniques,and Attributes. If you wanna play phys spells you're pretty hard stuck to bf/bb + purifying flame + woc. READ MOREHeartbound Loop is a unique Moonstone Ring. Either get 1 tapped or cant die basically. Took a look and you need 1% reduced duration somewhere for the duration to get down to 0.2s. (It triggers the "Gain an endurance charge when hit" mechanic, so it's a hit).
Your Body Armour and two-handed weapon will be a nest for the actual DPSsetups, where you can socket any Spells you want. ), or 4 if your brutal restraint is good enough. If so we can change this in PoB pretty easily I think, I found a calculator posted here a week ago, which made me test this.
My entire friend group has been working on and refining various versions of the build for the last week, and it's been an absolute blast. There is a way to survive the bite of an ice snake. It frees up some tree/jewel slots and item slots, as no unique items are necessary to make it work. When you take damage from your skeletons, it triggers all your CWDT setups in a certain order "Main hand Amulet Helm Off hand Body armour Gloves Boots". In order for it all to work you need a very specific set of Equipment and Gems, and on top of that you need to do some math before setting up your character which makes it quite challenging for a casual PoE player, but at the same time, very intriguing and rewarding. Mana costs made that more difficult, so I thought about doing CwC with Voltaxic Burst and cycloning around. I think most miners have detonate mine on mouse1.
One question though, the reduced duration isn't from anomalous minion speed? Unfortunately, this keeps you from being able to fully convert your damage to chaos with Voltaxic Rift. Your 3k of Maximum Life and permanent Ward are not only able to sustain the damage you deal to yourself, but any damage really - it's a very tanky build that's only vulnerable to one-shots. whats the solution for that? You need to get at least +5% increased duration to get it to 10s and either a +3% flask charges gained or an Olroths with 40-47% Increased charges per use. Maybe Consecrated Ground via Zealotry can help. Cast when damage taken doesnt work with DoTs. The mana costs are certainly an issue, too. Pretty sure I saw the belt he is using up on trade the other day for 30ex, not sure how much he paid for it. Throw in a bit of dedicated Regen nodes, and 750-1k should be doable even in SSF - add Stone Golem and Agnostic, and you might even see over 1k. 109 Points Final Skill Tree(doesn't include Cluster Jewels) We are always open to suggestions and constructive feedback. 18m volatile dead dps with everything up, and some nebulous amount of DD dps, but approximately in the 10-15m range. The DoT from petrfied blood is not even counting as damage (it's a sacrifise) so its double the reason not to work. Petrified Blood doesn't make you take damage over time (and that wouldn't help anyway since CWDT only counts damage from hits). Not to mention I should also be dealing damage to myself with Forbidden Rite. Because I thought he kept them at those levels to maintain the damage taken, not because it will change the level requirement. Goes randomly around you unless your are close enough to an enemy for it to auto target. Please help my bugged brain.
This is wrong actually - CwDT triggers "Skill Gems requiring Level (38-70) or lower" You can put it in a +2 item, this won't affect whether it can be triggered. I haven't tested this in-game yet so don't know if it'd work, You can see the duration stats in PoB btw https://imgur.com/a/38yCHVl, edit: Just did more testing and the 99% reduced duration does indeed seem to work just fine for me so I'm gonna switch to that to free up a gem slot. You can consider using a level 21 summon skeletons as it spawns 4 skeletons instead of the 3 at levels 11-20.
submitted 8 months ago bytwtv-DontRageQuitBro. https://docs.google.com/spreadsheets/d/1nwCNWFHBigjIA3PlIiwPk296QIjxDkJ1nZN5OD5PvcE, https://www.youtube.com/watch?v=\_dt2n8zqcGc. Glacial Cascade also feels pretty good, but it's on the lower end of dps. It's hard and expensive to gear up the character, remember to test the setup in the Hideout and make sure that all the parts of itare in order. picking up around 25% flask charges gained from tree would increase traitors flask charges gained to 5 charges per missing flask? You take the damage all at once, it's just that some of the damage causes you to lose life over time rather than immediately. The Incubated item drops after killing a specific number of monsters. it aims at enemies when enemy damage triggers it but if you cause the damage your self where does it go? I dont know what this guy is doing, but you can run level 11 skeletons with level 5 cwdt. You could quickly boost the damage by simply swapping Quicksilver Flask with Bottled Faith, but we preferred to have more mobility for the videos (the DPS is more than fine regardless). Dude this is blood aqueduct, show this on sirus, maven and juiced maps i tried all skills i could think of, and reap failed. So just upgrade 2 19% to dust jewels to 20%? why not go for full VD. The Recoup mechanics is the one you should make use of - you're constantly taking a lot of damage that will be replenished back to you over 4 seconds. Also, DPS goes up to 19mil if you have woke GMP but that's 27ex atm so I left it unticked replace cold pen in second cwdt and ice nova with greater volley and unearth and link spellcascade to desecrate (no more phase run).
:) Im doing a similar-ish build and struggle there. The build is expensive and requires some very specific items, some of which you can make yourself - like the Gems, and some of which have to have a lot of Attributes and Ward making the very pricey and hard to obtain. To stand at the confluence of the elements. (fated version) has its own legacy variant, as Bloodboil has a legacy variant (per-2.6.0), the legacy mod was able to carry over to Winterweave (fated version). Jul 29 '21, Alright, guys. The one I'm working towards atm has around ~15mil DPS with Focus up. Flask charges round down to integers when you have a decimal amount with sources of "increased charges gained", however, it still tracks this decimal value in the background. Forbidden rite triggers the rest of your skills. And a Divergent CWDT (Wow, they're expensive) can definitely help on triggering it and definitely triggering your main damaging spell. i keep forgetting that 100% chance to be frozen doesnt always freeze (if no cold damage). Normally Chill will slow down the character but with The Effect of Chill on you is reversed the effects of chill becomes a positive. 3 hours ago if i remove 1 cwdt setup, i can start loop. TILone league too late for me lmao. it made a very little difference. this spawns 15 corpse per CWDT rotation as we need. I hadn't thought of it helping life Regen via Agnostic. Can someone please help me. So you need to compensate by getting a level 17-19 one depending on your setup. Right click this item then left click a normal or rare item to apply it. thank you for your fast Response. If you run a lower level CWDT with Forbidden Rite and run Petrified Blood to spread the damage out over time, you can loop the Forbidden Rite to continually cast and continually damage yourself, triggering higher-level CWDT spells. Cast when Damage Taken requires you to take 3580 Damage (at Gem Level 21) to activate, with this setup you should take this amount of damage every 0.2 seconds. Right click to remove from the Socket.
Ascendant version gets to use 3 flasks (as does this version but it's just overflowing chalice for the 32% increased damage. DAE restarting after scourge ends? I think you mean Instilling Orbs no? so I managed to start the loop, but it only works if I unequip 2 CWDT gems and then put them in while mana is building up. ", "It's risky not knowing where your wares come from. This build however can be technically used with any Spells you like, but the ones listed are simply the optimal/best choice. Place into an allocated Jewel Socket on the Passive Skill Tree. Adds an incubated Unique item to an equippable item. Reap is bad specifically because it doesn't target enemies. What do you mean "DAE restarting after scourge ends? WithCrystallised Omniscienceyou should stack a lot of Attributes - Strenght, Dexterity, and Intelligence. Right click to remove from the Socket. CWDT doesn't trigger from DoT damage IIRC. Looks like a really fun build, I'm doing the same thing but with Ice Spear atm. Those members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance.
I haven't gotten my FR build quite up and running the way I'd like yet, but maybe take a look at investing into Agnostic - yes, it will never stop draining mana with Petrified - but also take the nearby Recouped as Mana nodes (If FR is a hit, that's 10% returned as mana!). I'm doing it this way cause 20% jewels are a lot more expensive and I was able to pick up a corrupting blood immune one for 50c at 14% reduced duration vs a couple of ex if it was 20% reduced duration. Or are you not hit by something you are immune to. The only things that would up the level of your CWDT though would be + 1-3 level of support gems, + 1 level of gems or +1 spell gems. Have the Damage you take be Recouped as Mana for rapid Mana Regeneration, and Life so that you will instantly regenerate missing health. same problem. 124 Points Path of Building (PoB) link, Major God: Soul of Lunaris:1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%, Minor God: Soul of Yugul:50% chance to Reflect Hexes; You and your Minions take 50% reduced Reflected Damage. Not a bad idea. 76 Points Skill Tree Have you actually tested it in game(and can provide a char link? The primary stats you need to take into consideration are: To start the rotation, you need two Essence-crafted weapons with Spectral Spirits. This also requires you to have high life so that you take more damage from Forbidden Rite. Pick Defiance, Master of the Arena, Art of the Gladiator, and Fury Bolts. I already invested like 10Exalts :( https://pastebin.com/80gH4YaG thats my Char atm. Petrified Blood takes around 90% of that in total IIRC, making it 9%. u/jousis or other folks better than I am can probably figure out a way to make it work. Why would you go through all this trouble? Doesn't CI solve the damage issue? Had a look at your PoB and you have a flask duration of 9.8s and it uses 48 charges per use. any idea? or does "chance to be frozen" not proc on forbidden rite's hit? Or do you still keep it at 0.25 seconds? * This subreddit is a specialized subreddit for discussing Path of Exile Builds and Mechanics, Press J to jump to the feed. The biggest upgrades I could make would be the detonate dead enchant and getting crit multi on my helm. Not the case, unfortunately. thank you again :-) Everything worked fine for a period of time but I think the moment my CWDT hit level 19 on of the 6l setups (the corrupted one) the loop stoped. do I have too little life? I really wish we had mahuxotle's machinations this league :( ive been playing around with blood magic deadeye life stacking. A simple tool to price check your items in path of exile by "copy and paste". Have the Damage you take be Recouped as Mana for rapid Mana Regeneration, and Life so that you will instantly regenerate missing health. Splitting Still can be used since level 1. The 0.25 seconds Cooldown of CwDT can be slightly reduced by "increased Cooldown Recovery Rate" affixes and eldritch Implicits, but it can't be lower than around 0.2s - that's a 20% increased Cooldown Recovery Rate in total. Your 3k of Maximum Life and permanent Ward are not only able to sustain the damage you deal to yourself, but any damage really - it's a very tanky build that's only vulnerable to one-shots. I'll have to look into it some more to see if there's another way around it besides petrified blood, then. Combine it withCrystallised Omniscience, which transforms your Attributes into Omniscience making you Penetrate Elemental Resistances. i really like how reap mines look but cant stand to constantly mash D to play mines. I wrongly believed the petrified blood would spread that damage out to allow for a spread out cwdt. Use Divergent Ice Spears (or at least Aerodynamics on a Medium Cluster Jewel) Freezing Pulse to deal Cold Damage. I should have remembered that. 4 hours ago (edited) theboogieman844 Ive spent hardly any on mine and it steam rolls everything. The Recoup mechanics is the one you should make use of - you're constantly taking a lot of damage that will be replenished back to you over 4 seconds. At 1k life per second (at say, 500 mana per second drained) you can sustain a 6K HP FR build on CWDT at 2 per second. Yes. can help with both. Like if your cwdt is 500 damage threshold, and the hit does 500 damage before PB, does it proc on the hit or at the end of the damage spread? The most important aspect of the build is to have enough Ward as to not take any significant Damage from your Forbidden Rite andHeartbound Loop. You need to have at least2800 Maximum Life, preferably no more than -50% Chaos Resistance, and 0 Physical Damage mitigation to properly activate your Cast when Damage Taken Gems. You can do full CWDT loops without uniques just by setting up Forbidden Rite on CWDT with Petrified Blood to spread out the damage. Be sure that your Olroth's Resolve Flask stays up at all times - without it, your character dies instantly as you take 18k Damage every second. so its just always randomly around you? I might have to see about adding this into that Rite build, it's an interesting take! That's why I source my own.". Keep your Gem Levels at bay - with a too high level they might not be triggered when you take damage. darn. Thats because the DMG threshold ist now too high, right?
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