Anyway, I'd appreciate some input. The Rune IO looks a lot like LO. This means that Set Items, Unique Items, or Magic Items with enough Sockets and the proper item type will not allow or convert to Rune Words. request your changes be pulled into this version). The Socketed Item type must be the correct item type for the formula. The Runes must be placed in the correct order. buffs from party members), Create a duplicate version of this repository (fork), Submit a pull request (i.e. If one of the Runes is wrong you receive the bonuses of the Runes inserted but it does not become a Rune Word. If the Rune Word is a 3 Rune formula then you must use an item with exactly 3 sockets. You can learn more about rune words on the, Level 15-21 Thorns Aura When Equipped (varies), 50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy, 9% Chance To Cast Level 11 Frozen Orb On Striking, 10% Chance To Cast Level 17 Chain Lightning On Striking, 1% Chance To Cast Level 50 Delirium* (morph) When Struck, 5% Chance To Cast Level 18 Volcano On Striking, 15% Chance To Cast Level 5 Life Tap On Striking, 15% Chance To Cast Level 3 Dim Vision When Struck, 100% Chance To Cast Level 36 Blaze When You Level-Up, 10% Chance To Cast Level 9 Tornado On Striking, 15% Chance To Cast level 10 Bone Armor When Struck, 5% Chance To Cast Level 15 Blaze When Struck, 3% Chance To Cast Level 1 Howl When Struck, 4% Chance To Cast Level 5 Slow Missiles When Struck, 100% Chance To Cast Level 5 Holy Bolt On Striking, 5% Chance To Cast Level 15 Cyclone Armor When Struck, 5% Chance To Cast Level 15 Fade When Struck, 35% Chance To Cast Level 14 Amplify Damage When Struck, 100% Chance To Cast Level 44 Chain Lightning When You Die, 23% Chance To Cast Level 12 Volcano On Striking, 20% Chance to Cast Level 18 Venom When Struck, 10% Chance To Cast Level 15 Confuse When Struck, Level 12-15 Fanaticism Aura When Equipped (varies), 35% Chance To Cast Level 15 Venom On Striking, 100% Chance To Cast Level 40 Blizzard When You Level-up, 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy, Level 12-17 Meditation Aura When Equipped (varies), 6% Chance To Cast Level 11 Fade When Struck, 20% Chance To Cast Level 15 Decrepify On Striking, 30% Chance To Cast Level 20 Bone Spirit On Striking, 30% Chance To Cast Level 21 Enchant When You Kill An Enemy, 25% Chance To Cast Level 17 Fire Wall When Struck, 20% Chance To Cast Level 16 Tornado On Striking, 15% Chance To Cast Level 13 Frozen Orb On Striking, 30% Chance To Cast Level 1 Decrepify On Striking, 18% Chance to cast level 18 Taunt on striking, Level 8-12 Concentration Aura When Equipped (varies), 20% Chance to cast level 12 Lower Resist when struck, Level 4-8 Resist Fire Aura When Equipped (varies), 3 Socket Clubs/3 Socket Hammers/3 Socket Maces, 2 Socket Swords/2 Socket Axes/2 Socket Maces, 5 Socket Axes/5 Socket Scepters/5 Socket Hammers, 3 Socket Axes/3 Socket Swords/3 Socket Polearms, 5 Socket Axes/5 Socket Polearms/5 Socket Hammers, 6 Socket Swords/6 Socket Hammers/6 Socket Axes, 3 Socket Swords/3 Socket Hammers/3 Socket Scepters, 4 Socket Swords/4 Socket Axes/4 Socket Maces, 3 Socket Swords/3 Socket Claws/3 Socket Daggers. The benefits of using a Rune Word is that you can make the Rune Word's magical bonuses apply to any type of item allowed with the proper number of sockets. I've been working a bit on a stat calculator over the past week or 2. When you create a Rune Word you still receive all of the magical bonuses that were already on each Rune you Socketed. Socketed Items must have the exact number of sockets as the Rune Word formula requires. Make sure you have the latest patch. If the player puts certain combinations of Runes in the correct order into an item with exactly that number of sockets and of the correct item type, the item's name will change into a "unique" name, displayed in gold, and the item will acquire extra powers, depending on the "rune word" that was used. It's still a work in progress and there are some things I'd like to add to it, but I've been busy with work lately. A 4 socket item will not work with a 3 socket formula. Please report errors and incorrect information. Example: https://betweenwalls.github.io/portal/?v=PoD&class=sorceress&level=99&quests=1&strength=45&vitality=460. The correct Runes for a formula must be used. So if you have a Mechanic's (or Jewelers item) piece of armor with 2 slots, the Stealth will not work on it because it's magical. Select the runes you have to see what rune words you could make. 4/16/2022: We have added the rune words from patch 2.4 to our database. Press J to jump to the feed. Here are the basic steps: This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. It's a google-doc so it will require you to save a copy to edit. Portal is open-source, so improvements can be contributed by anyone through github.
Press question mark to learn the rest of the keyboard shortcuts. You need the right patch for the formulae to work. all skill info up to level 60 & synergy calculations, equipment selection & modification (corrupting, socketing, upgrading), Click on the character's level or class to change them, Use right click to remove points or items, Shift and ctrl modify the amount added or removed (also works on items in the charm inventory), Corruptions may be selected via the narrow dropdowns to the left of each item dropdown, Upgrading can be done by ctrl-clicking the equipped item (ctrl + right-click to downgrade), Snapshot effects by ctrl-clicking the effect's icon, Add jewels/runes/gems to items by dragging them from the inventory to an equipment slot that has open sockets, Charms can't be moved into a new space below the original space if those spaces overlap, Shift + Right Click in Firefox doesn't work (and still opens the default menu), Socketed gems/runes/jewels sometimes aren't aligned like they should be, Snapshotted skills may not load correctly with saved files or shared URLs, DoT (Damage over Time) stats are added without considering their time component, Dual-Wielding damage may be incorrect (some on-weapon damage affixes affect both weapons), Minion damage may be incorrect (some bonuses from auras/items aren't included), Chance to Hit (displayed after Attack Rating) is an approximation for typical enemies at the character's level - it won't be accurate for bosses or monsters at much higher/lower levels, Effective Magic Find (displayed after Magic Find) shows how much is applied to uniques, IAS breakpoint info (frames per attack) for skills which don't use normal breakpoints, skill effectiveness (dps, area affected, movement capability), option for strict character validation (prevent invalid character states instead of just making text red), party tracking (i.e. Rune Words will only work in Socketed non-magical items. Stay awhile and listen. If your phone doesn't have a way to emulate ctrl+click or shift+click, you can still use the URL to enter any character info. Search by base item - For when you find a white item with sockets and want to see what rune words it could be used for. Character Planner for Diablo 2 (Vanilla, Path of Diablo, Project Diablo II). You signed in with another tab or window. It's mostly useful for damage/dps output as i haven't had time to work on the defensive stats as well as doing something to automate the passives. /r/Diablo is the greatest source for Diablo-related news and discussion on the Internet. Send feedback to BetweenWalls on reddit or @BetweenWalls#2390 on discord, or open an issue here. Make sure you use the correct one. Toggle Shareable URL in the menu to see how it should be formatted. You can have the correct Socketed item, correct runes and still not activate the Rune Word if you do not socket the Runes in the correct order. Again, they will not work on Magic, Set, Unique or Rare items. Rune Word Rules. If the formula requires a sword, the formula will not work if you use an axe or spear. Other feedback is welcome too.