Detonate Dead deals damage in two hits that get calculated separately, the fixed fire damage component and the corpse maximum life% component.[1]. The skill now gains additional area of effect radius as it levels, and its base critical chance has been increased from 5% to 6%. Must support both a skill that hits enemies, and a hex curse skill to work. The Incubated item drops after killing a specific number of monsters. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Supports spell skills that are not triggered. Resists. :P. You should be able to fit another 25% aura in place of Discipline. You want to make sure that you have Bleed (Corrupted Blood Specifically)+Freeze Immunity somewhere on your gear. 50 to 77 added Fire Damage against Burning Enemies This may take 1-2 seconds against a single boss (Sirus, Shaper, Elder). Supports any skill that hits enemies, or can deal burning damage directly. Traps cannot use channelling skills. Exploding enemy monsters on death will stop them from using on death effects that deal damage.
Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. With Unnerve Gloves, Culling Strike from 2nd Cluster Tree, and/or Arcane Surge from Watcher's Eye, we can Add just a little more with our sockets: Specters can be used to add specific monsters to our desecrate pool. PoE 3.14 Ultimatum trial event will have random mods for players to choose. Mana Cost at gem level 20 is now 20 (was 30). Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. For the other ring, a rare with Life+Resists+Dex+Str and/or whatever you need. Slightly increased the radius of Detonate Dead's explosion. 10-20% of damage taken from hits is recouped(recovered) as life over 4 seconds. Path of Exile Wiki is a FANDOM Games Community. If you want to save a socket in CWDT you can go for Walordlord Culling Strike Gloves or Hunter Unnerve gloves. The jewel is preferable, but the boots may be used until it is acquired as the Replica Reckless Defense is a Heist only drop. The damage increase per level has been significantly increased. 2% chance to Explode a nearby Corpse when Firing Projectiles. Supports spell skills, making their effect reoccur when cast. Kill all for +2 Passives. Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses. [Ultimatum] PoE 3.14 Ascendant Exsanguinate Starter Scion Build, [Ultimatum] PoE 3.14 Assassin Storm Brand Endgame Shadow Build, PoE 3.14 Ultimatum Guide: Encounter Mods Choice, PoE 3.18 Sentinel Recombinator Completed Guide, [Sentinel] PoE 3.18 Witch Necromancer Skeleton Mages League Starter Build, [Sentinel] PoE 3.18 Inquisitor Righteous Fire Trap Build, +VERY Tanky with a high effective life pool (8k+), 75/50+ block/spell block, and excellent recovery mechanics, +1 FPS Gameplay is the best kind of gameplay. Any one of the three suffix notables will place both of these at the front for some decent damage and a whopping 10% Spell Block. Adds 4 Passive Skills Damage from this explosion cannot be reflected. Some examples include porcupines and cold damage over time from spiders in delve. One by one, they stood their ground against a creature, "The finest prosperity grows from the direst. Mines cannot use channelling skills. The Stampede are solid for the constant 50% movement speed while cycloning. Supports spell skills that you cast yourself. If you have extra curse you can get flammability on hit here. Can be used on Body Armours, Boots, Gloves and Helmets. Adds 3 Passive Skills I find that a 1.25aps staff (Replica Duskdawn :P) with onslaught and tailwind buffs will leave us with only a little wiggle room for extra increased attack speed stats with a maximum of 14% additional increased attack speed before breaking the 15.14aps limit. Consecrated Ground from Purifying Flame applies 9% increased Damage taken to Enemies, 30% increased Assassin's Mark Curse Effect, Smoke Mine grants additional 30% increased Movement Speed, Wave of Conviction's Exposure applies -6% Elemental Resistance, 150% increased Effect of the Buff granted by your Ice Golems. "Masters of wit, strength and cunning. 1x RARE Ruby Ring (make sure to pick up early essences to make a rare ring if no alchs available). Path of Building Link: https://pastebin.com/t6ZR8kXT, First of all, here's a great post explaining Cast on Crit Attack Speed and Cooldown Recovery breakpoints in detail: Reddit Post. I personally find them slow but some people like them. Supports any skill that hits or burns enemies, or inflicts elemental ailments. This should give you an idea on how to progress the tree while leveling as spellslinger. Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. For your sixth you will want to use Inc. Crit Support until your Cyclone has high enough crit chance without it. Changed Detonate Dead to not have the damage scaled by mods that affect, Changed Detonate Dead to be 20% monster health in fire damage and then the rest is physical, Added skills: Raise Zombie, Detonate Dead, Cold Snap. Added Small Passive Skills grant: 4% increased maximum Life Gain 10% of Maximum Life as Extra Maximum Energy Shield. +39% to Lightning Resistance +18% Chance to Block Attack Damage while wielding a Staff Vaal skills, channelling skills, and skills with a reservation cannot be triggered. Explosions are considered secondary damage. This jewel socket can also be used for a generic rare instead. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. Regarding Awakened Cast on Critical Strike Support: If you have this of at least level 3 you will not need CDR on any other gear. -------------------------------------------------------------------- 1 Added Passive Skill is Surging Vitality. If there is no specific target, it will prioritise corpses over enemies. Cannot modify the skills of minions. Try to get "Volatile Dead Consumes up to 1 Additional Corpse" Now deals 15 to 22 Fire damage at gem level 1 (from 10 to 14) and 798 to 1197 Fire damage at gem level 20 (from 823 to 1235). If you do not have Replica Reckless Defense you will need to use Sunspite for the chance to be ignited. Cannot modify the skills of minions. Example of a SSF level 74 character: https://pastebin.com/ZMY4vfK5, Leveling with Stormblast Mines Orb of Storms until lv.24 getspellslinger, Leveling trees POB: https://pastebin.com/MdGD4wzc. Explode effects causes a monster or corpse, when killed or detonated, to release an area of effect explosion, dealing damage to nearby enemies. This one is fairly cheap and has a very unique set of stats that synergize very well with the build. You can get gloves that Unnerve on hit which will allow you to drop this. Supports attack skills, or spell skills that deal damage. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Detonate Dead deals damage in two hits that get calculated separately, the fixed fire damage component and the corpse maximum life % component. And lastly, you will want to have an open suffix for 25% Stun avoidance craft if you don't have 100% already. "I swore to use my position to help the people. Also spell damage does not scale elemental explosions from an Explosion Chest/Inpulsa or our corpse explosions. to upgrade the influenced modifiers: Grants a buff adding cold damage to spells and attacks. +6% to Cold Resistance Fenumus' Spinnerets are great in conjunction with Aspect of the Spider for an excellent ES on hit recovery source. Supports any skill that can chill enemies or create chilling areas. Added Small Passive Skills also grant: +5% to Chaos Resistance Cannot support skills used by totems, traps, mines or skills with a reservation. Right click to remove from the Socket. This spell cannot be repeated. An Attack crit chest would also help. Place into an item socket of the right colour to gain this skill. Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. KEKW, +Scales very well from league start to end game gear, +Can run No Regen maps thanks to 0 mana cost cyclone, +Red tier mapper on even extreme budget gear/League start viable, +Can also be played as Detonate Dead with minimal changes, - Due to the nature of ignites and VD spamming, this build gets very laggy in zones with extreme pack density. It is possible for an explosion to trigger another explosion if the conditions allow it, such as the Herald of IceHerald of IceSpell, AoE, Cold, HeraldLevel: (1-20)Reservation: 25% ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantEffectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. explosion that freezes another enemy and kills them, which procs the effect. +46% to Fire Resistance G-G-B for Smoke Mine+Flame Dash+Second Wind. --------------------------------------- This is best if you can cover your resistances effectively. CWDT 4L, Max Level.
25% increased Movement Speed The explosion is not affected by modifiers to spell damage and cannot be reflected. Quality on this skill now offers substantially less cast speed, from 60% cast speed at 20 quality to 20% cast speed at 20 quality. Megalomaniac +19% to Global Critical Strike Multiplier Right click to remove from a socket. Gain 10% of Wand Physical Damage as Extra Chaos Damage, Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage, Bleeding Enemies you Kill Explode, dealing 10% of, Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage, Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies, HellscapeUpsideEnemiesExplodeOnDeathPhysical4_, https://www.pathofexile.com/forum/view-thread/3123794, https://www.poewiki.net/w/index.php?title=Explode&oldid=1182032, Pages with version history for unknown versions, Creative Commons Attribution-NonCommercial 3.0 Unported. This is the best way to get the Overlord notable. I would consider this the ideal.
Game data exports will becoming later as the technical changes in addition to regular changes take some more time. Keep all spells at required level 38 or less. So factor that in when buying/crafting gear. Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. 1 Added Passive Skill is Mystical Ward Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The base cast time has been decreased from 850ms to 800ms. Supports spell skills that deal damage with hits and have no reservation. Cannot support totems, traps, or mines. Anger/Zealotry - Herald of Ash - Discipline - Enlighten 4, Precision(Max Level) in open socket (Unset ring for example), If you do not have an ES on Hit Watcher's eye, you can drop Discipline and do not need enlighten. Excellent life boost and a good way to get some chaos res, dex, or other needed resists. Some mods are very deadly. Excellent boots if you do not have Watcher's Eye with ES on hit w/ Discipline mod. There are 3 uniques that you need to make the self-ignite portion of this build work (and thus the automation of CWDT skills). You can apply an additional Curse Supports skills that can hit enemies, or create minions. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. It tends to be more expensive than Martyr and is not quite as good in my opinion, but still very usable if you happen to have one. Detonate Dead is a spell that explodes a corpse, dealing secondary damage as fire in an area around it. Ngamahu's Sign: this keeps us alive by fully mitigating the fire damage we take when we ignite an enemy by recovering that much+ at the same time. Big upside is the second anoint and travel skill cooldown. This damage is not affected by modifiers to spell damage.Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Cold Damage0.5% increased Area of EffectBuff grants 0.5% chance to FreezeBuff grants (4-38) to (5-56) Added Spell Cold DamageBuff grants (4-38) to (5-56) Added Attack Cold DamageDeals (18-308) to (26-462) Cold DamageDamage cannot be ReflectedPlace into an item socket of the right colour to gain this skill. Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Supports any skill you use to hit enemies yourself. Please consider helping keep the wiki up to date. Added Small Passive Skills also grant: Regenerate 0.1% of Life per Second It will also apply any curse on hit, blind, and/or combustion debuffs to those enemies. The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. This PoE 3.14 Necromancer CoC Volatile Dead Witch Starter Build veryTanky with a high effective life pool (8k+), 75/50+ block/spell block, and excellent recovery mechanics. Now has an added damage effectiveness of 160% (from 100%). 24% chance to Avoid being Stunned. Beyond that, the next step would be an Inpulsa's Broken Heart for the explosions (Shock everything thanks to Corpse Pact Ascendancy), damage, and modest life that it provides. Your Detonate Dead becomes a Void Effect. +36% to Lightning Resistance Smoking Remains and Cooked Alive are both good. These do not require links and will (mostly) never die. Try to get at least one other good/useful notable with it. +2 to Level of all Spell Skill Gems THis is a HUGE buff to our eHP and allows us to take advantage of ES and Life recovery simultaneously. Make sure you have alts to buy gems: Spellslinger - Volatile Dead - Spell Cascade - Conc effect (4th Link) Place into an item socket of the right colour to gain this skill. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. Warcry Skills have 26% increased Area of Effect Explosion has 1% chance to apply Uncharged Debuff on Hit, 60% of Physical Damage Converted to Fire Damage. - Erasmus, Imperial Gemcutter. Supports spells, or attacks that use bows or wands. Buff grants (4-38) to (5-56) Added Spell Cold Damage.
OR Your Detonate Dead becomes a Void Effect. Enemies you Kill Explode, dealing 3% of their Life as Physical Damage +80 to maximum Life Supports spell skills, making them repeat when cast. Enemies killed by this damage, or shortly after, will explode. Any Mana Reserve Enchant for Anger, Discipline, Precision, Herald of Ash, or Zealotry. When you stop channelling, each affected minion explodes, and this skill deals spell damage around them. +9 to Strength 27% chance to Avoid being Stunned Sentinel stuff not up until patch drops, the. This PoE 3.14 Ultimatum Ascendant Exsanguinate Starter Scion Build excels in mapping, bossing is very good too due to corrupting fever. This improves our ramp up time and DPS by a fair amount. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. 1 Added Passive Skill is Overlord Upgrading a modifier of the highest tier transforms the modifier into an Elevated Modifier. If you can afford the Watcher's Eye you can probably afford the level 4 Enlighten. Enchantment Detonate Dead Percent Chance To Detonate Additional Corpse 1, Enchantment Detonate Dead Percent Chance To Detonate Additional Corpse 2, Enchantment Detonate Dead Area Of Effect 1, Enchantment Detonate Dead Area Of Effect 2, (Question) Damage calculation on Detonate Dead, Devs and other GD people - Kripps Death a good thing. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. The explosion of the minion is not affected by modifiers to spell damage, and cannot be reflected. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. Right click to remove from a socket. Supports any skill with an area of effect.
The mana cost of Detonate Dead has been reduced at early levels so that it's around 40% cheaper. When looking at rare gear to buy, here are some stats you will want to prioritize: Dexterity, we don't need a TON of it but we also get almost none from the tree (Literally 20 dex from the tree), you need 100 Dex for level 21 Volatile Dead and 119 Dex for level 20 Precision. They are just very helpful for clearing out delirious maps and generally speed things along. PoE 3.18 Necromancer Skeleton Mages is a simple and cheap build, that will allow newbies to get deep into endgame. Explosion deals base Fire Damage equal to 9% of the corpse's Maximum Life. Most of these effects scale with the monster's maximum life. Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Mana Cost at gem level 1 is now 5 (was 7). Spellslinger - Desecrate - Spell Cascade. Definitely endgame.
Vaal skills, channelling skills, and skills with a reservation cannot be triggered. This Sentinel Templar guide covers the overview, leveling, and endgame concepts for PoE 3.18 Sentinel Inquisitor Righteous Fire Trap Build, including a PoB import for reference and advanced information. Spell Block is the more important stat as we should be attack block capped anyway. Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. Here is the PoE 3.14 Ultimatum Encounter mods guide to help you deal with these mods correctly.
Partying: While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if the player was solo. G-B for Cremation
This PoE Atlas Watchstone Guide aimed at making Atlas progression as visually simple as possible, while the actual progression is designed to be as efficient as you can get. With it's massive bonuses to damage and HUUUGE base crit this staff outshines all the rest by a large margin. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected. Because we can use either Anger OR Zealotry you can choose between those two auras for watcher's eye mods. Eye of Innocence: this is what deals damage to us to trigger CWDT spells. Detonate Dead is a spell that explodes a corpse, dealing secondary damage as fire in an area around it. Supports spell skills that apply an effect to an area around a targeted location. Fixed a bug that caused the damage dealt by Detonate Dead to be delayed. This is a surprisingly powerful spell to stick into your low level CWDT setup.
(Divergent) Cyclone - (Awakened) Cast on Critical Strike Support - (Phantasmal) Desecrate - (Divergent/Anomalous)Volatile Dead - (Awakened) Spell Cascade - Increased Critical Strikes Support/Hypothermia. This means you will need another 66 Dexterity for Volatile Dead (incidentally this is how much you get from a max T1 Dex roll on a ring with catalysts) or 85 for level 20 Precision. This item can be acquired through the following upgrade paths or vendor recipes: This item is given as a quest reward for the following quests: This item can be bought at the listed NPC vendors, after completing the following quests: Detonate Dead has the following alternate skill effects: The following helmet enchantments affect Detonate Dead. You can clear red tier map on even extreme budget gear/League start viable. Disintegrator is another excellent choice but makes you susceptible to physical reflect and adds another degen, Note: this degen does NOT trigger CWDT as it is not a "hit", Lastly, a decent rare will go a long long way. Supports any skill with an area of effect, regardless of whether that skill deals damage. Obviously get yourself res capped and get AS MUCH chaos resistance as you can afford. Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. Exsanguinate is insane for clearing when linked with chain support.
x% increased Critical Strike Chance for Spells, Adds an incubated Quality Gem item to an equippable item. Rare boots with Tailwind + Life + resistances + an open prefix for cannot be frozen craft(can ignore that stat with Martyr staff). Cannot support skills used by totems, traps, or mines. Explosions have a base critical strike chance of zero. This damage is not affected by modifiers to spell damage. Added Small Passive Skills grant Nothing Accuracy. I like Flesh and Stone for the blind+mitigation. Cannot be Frozen. There are plenty of other options for a Large Cluster jewel if you don't care as much about block chance, but you can do the research for those if you want to here. Supports any skill that hits enemies, or could otherwise apply elemental ailments. Diamond Flask,Bottled Faith,Atziri's Promise. Spell Totem - Wave of Conviction, Make sure to have 2x level 20 wands from the vendor recipe. If multiple different sources of explosions trigger at once they will all do their damage simultaneously. +66 to maximum Life You need one of these two items to allow the fire damage from Eye of Innocence to apply ignite on us. Right click this item then left click an item to apply it. Can be used on Body Armours, Boots, Gloves and Helmets.Right click this item then left click an item with at least two Influenced Modifiers to apply it.Shift click to unstack. Right click this item then left click an item with at least two Influenced Modifiers to apply it. Ascendancy:Commander of Darkness ->Plaguebringer ->Corpse Pact ->Mistress of Sacrifice. We are a little weak to chaos damage as we are a hybrid build. need to get to 100% hit chance. look for one with: Spell Damage, +level to all spells/fire spells, Crit Multiplier, Crit Chance or open suffix for crafted crit chance, +12% to all Elemental Resistances The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. We have shared some concept art about PoE 2 here, and you are welcome to use these pictures as wallpapers! Unaffected By Poison: This allows us to abuse the Poison Sextant Modifier in conjunction with Golden Rule and chance to poison. Attempting to upgrade an Elevated Modifier rerolls its values. Enemies with either debuff explode when they die, damaging other nearby enemies. "A master artist takes his time when he's painting. The explosion is not affected by modifiers to spell damage and cannot be reflected.
Cast When Damage Taken Support (lvl 1) - Wave of Conviction - Combustion - Blade Blast - Culling Strike - Ball Lightning. Corrupted Blood cannot be inflicted on you We have corrected the cast time to 800ms, as originally stated in the 1.2.0 patch notes. Eye of Innocence.
This now deals entirely fire damage. Minions cannot apply hexes this way. For bandits I recommend Helping Alira for the resists+crit multiplier This is superb if you are not using an explosion chest. Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier. [1]. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
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