+ (0.75 Per Character Level) +0-74 To Strength (Based On Character Level) Not trying to shit on your thread, but just sharing my experience from just leveling a barb and ending up with a Grief. +130-160% Enhanced Defense (varies) Unfortunately this means the WW Barb has trouble finding more DPS later on. Prevent Monster Heal Adds 1-50 Lightning Damage Grief Phase blades always get a 9 frame berserk with the same gear, regardless of ias roll. Whirlwind always hits on the 4th and 8th frame regardless of weapon speed with a 2 handed weapon. +5% To Maximum Lightning Resist Its really aggravating, especially when Lo and Jah are used in so many game changing recipes. Minimum Strength: 50 How bad is the fear effect? 15% Chance of Crushing Blow It all depends on the cost, if you can get an IK chest very cheap it's probably worth using, if you can't it's better saving towards your first Lo rune. Increase Maximum Life 5% The weapon mod ignores target defense is extremely strong, giving you a flat 95% chance to hit on all monsters except bosses and uniques. +20 To Dexterity +10-15 Magic Absorb (varies) In theory, the build can use just about any weapon in the game, and since the points spent maximizing the build are allocated fairly early, where a player goes from there is entirely up to them. Wait, for real on the durability off hand thing? -25% To Enemy Fire Resistance The deadly strike puts it's damage well past Bonehew's* (*with a highlord amulet) and the ignore target defense frees up our ring and amulet slot, giving us room for resistances or leech/a highlord :). +350% Damage to Demons -I still prefer grief pb, as I'm not rich and can let my smiter borrow it for ubers. Damage Reduced by 35% when I was still using like lawbringer/random level 60 sword WW could compare to frenzy in bigger packs. Here are just my random anecdotes: WW is annoying to aim since trying to click with mouse means you either overshoot distance (having to click past monster) or undershoot(clicking on monster). Cold Resist +60% Durability: 12 Diablo 2: Resurrected releases September 23 on PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S. I have had a lot of debates about frenzy vs ww, but the one thing we usually agree on is frenzy has faster movement/is more gun, but WW damage is leagues ahead. Dont feel locked into our choices., 6 Socket Weapons Remember that just because a WW Barb spams the skill, points in Energy are wasted. WW Barbs have plenty of weapon types to choose from. So far I think Act 5 frenzy merc is best for playthrough for one reason - he dies less often he tanks. All Resistances +25-30 (varies) +100% Damage To Undead Same here. Jah + Ith + Ber +(0.5 per Character Level) 0.5-49.5% Deadly Strike (Based on Character Level) So, from this we know that 30% critical strike and 50% deadly strike gives us a 65% chance to do double damage. +250-290% Enhanced Defense (varies) Adds 37-133 Cold Damage 2 sec. +30-60% Enhanced Damage (varies) 12% Damage Taken Goes To Mana I just completed grief the other day (barb is my 5th character single player). Do you know the benefits and drawbacks of WW vs frenzy? Minimum Strength: 106 I am quite unsure about throwing weapons class. Any situations with the above things together. You can have 2x +3 warcry sticks on swap to cast it. Both slow, but give access to high % ed weapons in exceptional and elite polarms, and with short whirlwinds we can get around the slow attack speed without losing as much dps as we need to, insight helps with this especially due to mana costs of short whirlwinds, both solid picks. 10% Chance of Open Wounds Since Whirlwind Barbarians rely heavily on staying on top of their opponents, Teleport is essential to close the gap quickly. The lord de seis section is a really good example of where WW just flat out makes frenzy look bad, and has moments highlighting things I mentioned which make WW so much stronger. Regenerate Mana 20% 30% Chance To Cast Level 21 Enchant When You Kill An Enemy I would add in: you dont need to excess farm areas in playthrough (if you solo), just always check shops for better dmg javelins. Requirements -100% https://diablo.fandom.com/wiki/Faster_Hit_Recovery, https://diablo.fandom.com/wiki/Faster_Block_Rate, https://diablo.fandom.com/wiki/Increased_Attack_Speed. Keep in mind, any on-hit effects like Life Tap from items (Draculs Grasp or Last Wish) will not trigger in any instance of the WW animation. If you get amped while fighting these sit back and let your merc do the dirty work. Hes really tanky and can use taunt for cc and soak dmg while you chuck spears from the back. It's a faster general whirlwind clear with Berserkers vs faster zerking with phase blades, both have their advantages. 20% Chance of Crushing Blow

Personal preference I guess, for me I prefer the smoother clears that Zerker axes provide. Because of 1+2, he needs to run away, losing even more damage. If you ever do a single player playthrough and find this item don't throw it, if you ever make a barb it's strong enough to do hell with comfortably.

Singers are buffing support specialists that are best played PvM. A calculation is used with your attack rating + level vs opponents defense rating + level to determine if your attack hit or not. D2R now runs past this, however the vast majority of core game mechanics still operate within 25 frames/segments per second. Damage Reduced By 8% Also if youre rich you can throw a last wish on him for added might aura. Obedience - very slow, but the crushing blow + resistances + ability to get a self casted enchant make it very strong. 7% Mana Stolen Per Hit

20% Increased Attack Speed 35% Faster Block Rate 75 x 3 = 225, + 75 from our base damage = 300 average damage per hit. Most WW players notice steadily increased survivability if the points are spent in Iron Skin and Natural Resistances instead. The go-to source for comic book and superhero movie fans. 6-8% Life Stolen per Hit (varies) For other attacks it operates normally, increased attack speed on other pieces of gear will make your normal attack animations faster. Minimum Strength: 95 +15 to Strength, If youre having a tough time on higher difficulty its time to use a shield. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} +3 to Lightning Strike (Amazon Only), +1 to All Skills 8% Life Stolen Per Hit +200% Enhanced Defense Arguably the best rune finder for online play, possibly bested by endgame Sorc/Paladin/Amazons farming Chaos Sanctuary, but it's close. Durability: 100 +240-270% Enhanced Damage (varies) 7-10% Life Stolen Per Hit (varies) Level Requirement: 84, +120-150% Enhanced Defense (varies) +20 To Strength Other popular skills to use as secondary skills include Battle Command for Barbs in a party, or Increased Speed for farming. +14 Life After Each Kill can't check right now cause at work. Powered by Discourse, best viewed with JavaScript enabled, World of Warcraft Arena World Championship. 20% Increased Chance of Blocking +1 To Teleport I would rather put my hands up and say I'm not 100% sure on this rather than give you bad information/advice. So maybe if it lasts longer it can prove great synergy to pump in for throwbarb doin Cows. 15% Chance of Crushing Blow After that it only makes sense to max the only other skill that contributes to your Barbs DPS which is Weapon Mastery. Potion Slots: 16 Stygian dolls - the only real counter to this is a stormshield or max block with significant damage reduction from other sources. Physical Immunes - If we can't deal physical damage we can't leech life and we can't leech mana. IK made hell easy mode. In the endgame I would guess Might+Pride merc is best for throwbarb. So when we do our damage calculations, we multiple our total damage in this case by 1.65. For PvP, skills like Berserk straight counter Necro skills like Iron Maiden.

+5 to All Attributes, 10% Damage Taken Goes to Mana Magic Damage Reduced by 10-15 (varies), Defense: 137 159 ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} Despite its simplistic nature - being centered mostly around a single ability - the Whirlwind Barbarian has a reputation for being one of the most versatile builds in the entire game. 30 + 35 = 65. Stay awhile and listen. -(40-60)% To Enemy Cold Resistance (varies) Hel + Ohm + Um + Lo + Cham

+150-200% Enhanced Defense (varies) You can outleech them in hell, but it requires 45%+ lifeleech, which isn't really an ideal figure to aim for. 15% Deadly Strike

The reasoning is relatively simple: a build that can dish out a ton of damage to monsters is usually a build that can dish out a ton of damage to players as well. +6-11 Cold Absorb (varies) -stuff like cb, deadly from main/offhand weapon apply only to their respective hit checks. I haven't played a barb in years.. just curious what others have been using as far as gear and skills etc. Im guessing the biggest benefit is duration as the frenzy charges have diminishing returns. The build is almost completely worthless solo and especially during solo PvP. + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level), Tyraels Might Sacred Armor: Its not like its the Hardest to find item in the game, (Socket it with a Pul Rune) Cannot be Frozen All Resistances +50-70 (varies)

Prevents monsters regening life, however open wounds also does this, probably one of the weaker melee stats except if you don't have open wounds. -ctc spells DO NOT TRIGGER with WW, unfortunately. +50 to Attack Rating Against Undead +10 to Strength

Please note that although these are dangerous, with good game and itemization knowledge you can still kills these things moderately safely and quickly, a well prepared whirlwind barbarian can kill anything. 15% Deadly Strike Berserker axes are the true minmax option for a WW barb. Indestructible +150-200% Enhanced Defense It honestly sounds like something is up with your gear/build. I currently use 120-250 dmg ghost glaive, 60-200 dmg harpoon, Shako, Laying of hands, Goldwrap, Goblintoe, Wealth/Treachery, Atma scarab. They can not both work at the same time, either one procs or none of them. Attacker Takes Lightning Damage of 15, +2 to All Skills Items, Battle Orders, and potions keep your Barb spinning and not points in Energy! You can shop high dmg weapons from shopkeepers. Awesome detailed writeup. +2 To All Skills Freezes Target +3 The only issue I had with it is the (relatively) low damage in any game with multiple people. 5% Chance to Cast Level 10 Life Tap on Striking, Defense: 79 87 Minimum Strength: 156 what are your thoughts on the best pvm build rn? I have looked around a lot and it seems a lot of the better guides from the past are not accessible, and the one on Icy-Veins leave a lot to be desired, with wrong information and bad gear suggestions. Dual wield whirlwind has a bit more in-depth mechanics based off of weapon speed and weapon range, it doesn't actually class each weapon individually all of the time. Whirlwind can not proc on kill/on hit spell effects, if you are using obedience and want the enchant you need to kill a few mobs with concentrate/berserk to get it to proc. Does the -25% to target's defense on Grief also only apply to the specific weapon its on? Gives attacks a chance to inflict a bleed DOT effect on monsters. My time was slowed due to them being placed around the seal too, with a good decrepify proc I can kill this pack sub 3 seconds on occasion.

Minimum Strength: 185 ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} Laying of hands, unless you are a singer barb always use these. Some players look to skills like Battle Orders and Shout to keep their party well defended and happy. Since PTR and 2.4 I play Throwbarb daily. 25% Chance of Open Wounds 30% Chance To Cast Level 20 Bone Spirit On Striking Durability: 48 We then multiply this by *deadly/critical strike rates (please see below). .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} Shael + Pul + Mal + Lum In no way does this diminish a WW Barbs ability to farm. +20 Lightning Absorb IK Helm OR Guillaume's Face - if you are struggling for resistances take IK and put some Ral/Ort runes in it. +50 to Attack Rating 20-30% Increased Chance of Blocking (varies) Experiment to polish your build, an extra Oath/Death/BotD is brutal!, 5 Socket Axes/Scepters/Hammers Armor Type: Medium The hit recovery does not take us past a breakpoint asssuming we are using Arreats, and is eclipsed by damage reduction + life leech from string. Lightning Resist +15% It's best to have two one handers with the same ias to work out our damage reliably, It's best to hit max breakpoint on any weapon we use, https://diablo.fandom.com/wiki/Whirlwind_(Diablo_II), Attack rating and Defense rating *chance to hit*. Extremely tanky - whirlwind has no synergies, allowing for max investment into shout and battle orders early in the game, this is often overlooked in frenzy vs whirlwind debates. 40% Slower Stamina Drain If socketed in the right order at the same item theyll form a Runeword: a powerful named item with huge bonuses. +200-300 Defense (varies) -obedience is extremely OP mid game if you arent getting rushed. There is a glitch (still!) They can be used. The Executioner uses weapons that have identifiers like Crushing. however it is very annoying being slow after you kill mobs and you need to hork or run to next mob. And to repeat, this is doing it with over 2k more HP, on hardcore, with an inventory of mf charms vs his AR/Max dmg charms, and WW still is leagus ahead offensively and defensively. The weapon mod -% target defense is very strong, reducing the armor value of an opponent so increasing your chance to hit significantly, works on bosses. I often have 5-8 points in this on levelling barbs/ladder starts and then respec later and have 1-3.

100% Chance To Cast Level 44 Chain Lightning When You Die 100 + 50 = 150, 150/2 = 75. Attacker Takes Damage of 5-10 (varies) Indestructible If not, put enough points in Dexterity until your Barbarian can use the weapon you want them to use.

Minimum Strength: Requirements -20%, 5 Socket Polearms +50 To Attack Rating +16 To Vitality Poison Resist +15%, 3 Socket Body Armor Level Requirement: 76, +90-120% Enhanced Defense (varies) something do consider if you can't afford a good 2nd weapon. I've farmed another entire IK set if anyone is interested in trading for it lol, willing to let it go for cheap (low HR). I've left a message on their boards asking if they want help with a guide, but for the meantime I want to put this on reddit as a source for new players and even veterans not well experienced with barbs. And that's probably overpriced, I would say you can pick up all the below gear with perfect gems with the exception of Gore Riders and Guillaume's. ._5gAwSCo7K8G413IoE78Ml{color:var(--newCommunityTheme-bodyText);-ms-flex:1 1 100%;flex:1 1 100%;width:100%}._2ghjBMFIsORwdO3oh2Kq6g{-ms-flex:0 0;flex:0 0}._1zTJo0Ndih4fp__5DjbClN{display:-ms-flexbox;display:flex;-ms-flex-direction:row;flex-direction:row} +20-30 to Strength (varies) If anyone has good information on this please post. Indestructible, Slayer Guard

+250 Defense vs. Missile This guide isn't really to give you a copy and paste format to copy, it's to teach you how WW barbs work and hopefully give enough information that people understand why certain items are best, and so allow people to have the knowledge to gear barbs themselves while knowing why they are doing it. +300 Defense Vs. Missile Minimum Strength: 185

Dol + Um + Ber + Ist It has frenzy and runs fast so can keep up with you if youre using frenzy. I guess I could make a frenzy barb but that's not nearly as fun. Non weapon enhanced damage % is additive. Adds 3-14 Cold Damage 3 Second Duration (Normal)

It's worth noting that pumping dexterity is a very inefficient way to gain attack rating. The only barb who should take a Verdungo is a berserker, for everyone else String is vastly superior, it just makes you tankier for most content. Magic Damage Reduced by 10 25% Chance of Open Wounds Counter Argument - Phase blades provide faster, thus safer berserking, and don't need to be repaired. If full pvm u can do frenzy and throw personally one of the most fun builds I've played. I have seen what a geared A5 Frenzy merc can do and its stupid strong and I want it so bad but sadly lack the gear to make it happen. While the Whirlwind Barbarian may not be the build for dishing out the absolute maximum damage, it definitely ranks among the fastest clears of most areas.

Only thing Im not 100% sure on is merc choice. >ctc spells DO NOT TRIGGER with WW, unfortunately. This forces most players to just stock up on potions and Mana Leech items to spam WW. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} Level Requirement: 70, +170-210 Defense (varies) Whirlwind barbs are essentially unkillable for most content. Im ultra curious as to how an A1 merc performs - Faith instead of might merc would be a welcome change. Whirlwind is based off of weapon speed and increased attack speed found only on the weapon itself. Edit: some other useful WW tactics -Should be obvious to most players familiar with melee mechanics but you should be holding down shift while WWing. Ber + Tir + Um + Mal + Lum The value the game uses to determine if your hit check is successful. This is easier/harder depending on your weapon range. Smite Damage: 11 35 Since pvm you won't need war cry weaps on switch. 11-15% Mana Stolen per Hit (varies) Defense: 125 158 Secondly, a WW Barb can solo Normal/Nightmare with little supervision and has a lot of options for the late game. +40% Increased Attack Speed -2 to Light Radius, +150-250 to Attack Rating (varies) By preparing our barbarian with clever gear choices. 25% Chance To Cast Level 18 Glacial Spike On Attack Minimum Strength: 50 I will probably try this hybrid skill alocation and how it works. After youve gotten your loot though, then yeah Frenzy, WW and Throw Barb builds will likely win the day. However, theymake excellent melee support casters, Not the Immortal King, but the King of One Shots, the Executioner build is a murderous freight train. Attacker Takes Lightning Damage of 10 +60% Faster Hit Recovery 3-6% Life Stolen per Hit (varies) 50% deadly strike, max whirlwind breakpoint, +2-4 skills and ignore target defense. Grimward as is I think is a 1-point wonder, no need to put any point more. Indestructible Press J to jump to the feed. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Like any other Barb, or tank, the rest of your points go into Vitality. Gloam/high elemental damage monsters with conviction auras - barbs naturally have very easy access to high resistances, however enemies with conviction and high damage can pose a danger. Durability: 55 Take the iconic Barbarian build out for a spin and see for yourself! 25% Chance of Open Wounds Also very easy from start Normal - finish Hell with throwbarb. Seems nuts, These are really good points, especially @ the longer whirlwinds ensuring you get the last hit and not the mobs, giving you enough mana to not spend your perfect 12 rack of full rejuvinations :). It's incredibly tanky and can take on any area of the game with ease. 12-15% Life Stolen Per hit (varies) Monsters with the dreaded PI identifier, Physical Immunity, make a tough tree to saw down. ty /u/daanno2 for noticing this wasn't in the guide. I was set on building a whirlwind barb with ctc chain lightning rings/amulets only to find out it doesn't work :(. The game also calculates your chance to hit with your level, which is very important. 10% Chance to Cast Level 3 Holy Bolt on Striking, Defense: 140 162 Most melee monsters can't move and dps at same time, so you're essentially just getting free hits in. +75% Damage To Demons It's fun and can clear all content, in end game gear it can clear high end farming areas very well.

10% Chance of Crushing Blow Merc almost dies, barb takes over a 1/3 of his life in damage. Both WW and frenzy are fine for pvm, especially if youre going to be playing on p1. Armor Type: Light +40 to Mana +3 To Werebear The game multiplies base weapon damage by our enhanced damage % found on skills/items. edit: seal bosses do occasionally shatter, but it doesn't happen very often for me. I tried it in single player and it felt lackluster. I still use 1 point Frenzy to speed up then damage cows with doublethrow. All Resistances +30-40 (varies) Level 16 Molten Boulder (80 Charges) All of them work for PVM. I take Gores but War Travelers are not a bad pick, but a lot more expensive. Got lucky on mine and managed to get a Grandmasters Winged Harpoon of Quickness and upped my Scalper to a Flying Axe and a Razortail dropped. This is important, it means whirlwind barbarians do not lose dps when hit, Frenzy and Berserk barbarians do, it's another reason why WW is so much stronger than other barb specs. Hit recovery - When your character receives more than 1/12th of their maximum health in damage in a single hit, they are put in to hit recovery animation. Can just play it straight from Normal through Hell. +2 To All Skills 25% Increased Chance of Blocking String of ears 100%, do not use Verdungo's. +100 To Attack Rating Against Demons 20% Increased Attack Speed can you still double swing/frenzy if the offhand has 0 durability?

Durability: 34 Id like to try a throw+WW hybrid. Maybe 2x Lacerator throw to proc Amplify then swap to Griefs and WW can work great even in p8. Fire Resist +50% As with any barb build they are both very item and weapon dependent but overall about the same cost for each build. I dont like them to be honest - that double range advantage Javelins has and higher base damage seems better. When i did throw barb i pumped points into find potion and used grim ward which was pretty sweet, Increased stamina is an interesting idea for throw barb, may try that in single player with hero editor (free respecs). The chilled effect from cold damage does not change your attacks per second during whirlwind. War Travelers or Gore Rider - personal preference, a bit more damage vs a bit more mf. The Whirlwind Build is probably one of the most famous builds in Diablo 2 from the beginning to now. +200% Damage To Demons As long as I have some full rejuvs in the belt slot for the occasional mana burn I'm good. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} Example: IK Maul https://diablo.fandom.com/wiki/Immortal_King%27s_Stone_Crusher. Ko + Ko + Mal While monsters are under this effect, they can not regenerate life.

I've been taking advantage of the offhand bug, but I run things like baal now and then for a change where ITD doesn't come into play. The new a5 merc might be another choice to consider. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} +2 To Combat Skills (Barbarian Only), Defense: 217 Lord de Seis, first hit - 2:13, total kill time 11 seconds. Basic D2 Gameplay Mechanics to know for building a Barbarian or any class in general. +0-49 to Life (+0.5 per Character Level) +20 To Dexterity +5-10 Life After Each Kill (varies) There are certain builds in Diablo 2: Resurrected like Frozen Orb Sorceress or Fist of Heavens Paladin that more or less allow players to run around spamming a single skill, but Whirlwind Barbarians have to get a bit more creative. Our base block rate is 4 frames, or around 0.15 seconds. There are few classes that can excel in both aspects of Diablo 2: Resurrected. With my grief/lawbringer now I can easily do P8 Baal. Duration (Normal) Only thing Im not 100% sure on is merc choice. 35% Chance of Crushing Blow Mana Burn - If we have no mana we can't whirlwind, if we can't whirlwind we can't leech, if we can't leech we eventually die. Level 12 Slow Missiles (60 Charges), Defense: 393 478 Now I need a Lacerator and/or Warshrike and some runes. Nice options for gear progression if you have the right knowledge. Durability: 16 +20 To Strength Potion Slots: 16 +0-37% Deadly Strike (+0.375 per Character Level) A one-stop shop for all things video games. 20% Bonus To Attack Rating Magic Damage Reduced By 7 I also forgot to mention another advantage of phase blades, they always hit whirlwind breakpoint with grief, berserker axes can "brick" so to speak if you don't hit 34%, and preferably 35% for zerker/standard attack breakpoints. For Minotaur/Phys immune/Mana burns we get off weapon IAS to make sure we berserk fast, and we dump all available skill points after our core build in to berserk. This, combined with his easy customization, starts to make sense out of the crazy number of Barbs in Ladder games. Whirlwind always hits on the 4th frame with the mainhand and on the 8th frame with both weapons while dual wielding. Berserk is also the go-to for any PI monster/Boss you cant spin over quickly. (Stack frenzy then double swing for insane speeds). ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} Runner up - angelic combo if you don't have ignore target defense, mana leech ring with good stats. This means you cant hork them. While wielding a 2handed weapon, the game makes a hit check every 4th and 8th frame, then every x frame after based on weapon speed. I leveled my barb to hell with 20 WW/Frenzy. Durability: 40 25% Better Chance of Getting Magic Items, 4 Socket Body Armor To deal with these things, we need to berserk, meaning we have 0 defense so we will be put into hit recovery again - manaburn/physical immunity creates a very bad loop of no damage + no leech + hit recovery animations for whirlwind barbarians, in conjunction it's our kryptonite. Shael + Um + Pul + Lum This brutal barbarian build cripples his enemies and crushes them with synergized attacks. With that its not unrealistic to get 75% or higher on Find Item, making it a godly MF build that even the Sorceress would yield to. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} You get raw attack rating from dexterity (4 per point) and items. +1 To Light Radius, Runeword Chains of Honor Great for Undead Smiting, 4 Socket Body Armor Attack speed, again the same as above, however it's worth noting now that whirlwind actually operates slightly differently, attack speed is based on the weapon(s) in hand and the ias on that weapon only. 3-5% Life Stolen per Hit (varies) So that stupid throwing knife with 0 durability is acting as a grief if you wear one un the main hand? ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)}




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Worldwide Trip Planner: Flights, Trains, Buses

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Your journey starts when you leave the doorstep.
Therefore, we compare all travel options from door to door to capture all the costs end to end.

Flights


Compare all airlines worldwide. Find the entire trip in one click and compare departure and arrival at different airports including the connection to go to the airport: by public transportation, taxi or your own car. Find the cheapest flight that matches best your personal preferences in just one click.

Ride share


Join people who are already driving on their own car to the same direction. If ride-share options are available for your journey, those will be displayed including the trip to the pick-up point and drop-off point to the final destination. Ride share options are available in abundance all around Europe.

Bicycle


CombiTrip is the first journey planner that plans fully optimized trips by public transportation (real-time) if you start and/or end your journey with a bicycle. This functionality is currently only available in The Netherlands.

Coach travel


CombiTrip compares all major coach operators worldwide. Coach travel can be very cheap and surprisingly comfortable. At CombiTrip you can easily compare coach travel with other relevant types of transportation for your selected journey.

Trains


Compare train journeys all around Europe and North America. Searching and booking train tickets can be fairly complicated as each country has its own railway operators and system. Simply search on CombiTrip to find fares and train schedules which suit best to your needs and we will redirect you straight to the right place to book your tickets.

Taxi


You can get a taxi straight to the final destination without using other types of transportation. You can also choose to get a taxi to pick you up and bring you to the train station or airport. We provide all the options for you to make the best and optimal choice!

All travel options in one overview

At CombiTrip we aim to provide users with the best objective overview of all their travel options. Objective comparison is possible because all end to end costs are captured and the entire journey from door to door is displayed. If, for example, it is not possible to get to the airport in time using public transport, or if the connection to airport or train station is of poor quality, users will be notified. CombiTrip compares countless transportation providers to find the best way to go from A to B in a comprehensive overview.

CombiTrip is unique

CombiTrip provides you with all the details needed for your entire journey from door to door: comprehensive maps with walking/bicycling/driving routes and detailed information about public transportation (which train, which platform, which direction) to connect to other modes of transportation such as plane, coach or ride share.

Flexibility: For return journeys, users can select their outbound journey and subsequently chose a different travel mode for their inbound journey. Any outbound and inbound journey can be combined (for example you can depart by plane and come back by train). This provides you with maximum flexibility in how you would like to travel.

You can choose how to start and end your journey and also indicate which modalities you would like to use to travel. Your journey will be tailored to your personal preferences

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Popular Bus, Train and Flight routes in France

Popular Bus, Train and Flight routes in Germany

Popular Bus, Train and Flight routes in Spain