In the character sheet exist 2 things that you still have not explained and one more thing that somehow contradict your hypothesis that "Armor" is just for physical damage and "Resistances" only for magical damage. Another differentation is used during technical discussions about animations. Putting our numbers in the formula: DR = 1 - (1-0.5)*(1-0.6). Private Messaging You can get the purple spheres without waiting for the fire explode or the arcane lazers to fade away. One last thing. Is transfer damage really direct, and not have elements? zdps? By the way it would be nice if you do a post about the offensive scope in Diablo 3. Bookmark Pages & Posts Damage reduction from resist is = (your resist)/(5*enemyLevel+your resist). Prevent all Poison damage taken and heal yourself for 10-15% of the amount prevented. Prevent all Lightning damage taken and heal yourself for 10-15% of the amount prevented. For example, lets say you have 35% Dodge Chance. Paladin's Sanctuary aura ignores undead's physical resistance; ths will work for the Paladin (or the one with that aura active) himself only. Poison and lightning can be a problem at times, but not nearly as bad as fire and arcane. However, some technical aspects differentiate weapon classes also regarding class-specific base weapon speed, animation related business (Blocking, Hit Recovery, Spell Casting) or in consideration of damage modification via strength and dexterity. The damage reduction formula is as follows. JavaScript is disabled. You must log in or register to reply here. You would definitely be very tanky but will lose a ton of damage. In conclusion, what the "golden ratio" tells you is this. Had to start a new pally build! Lots of people only calculate with maximum damage, which gives some weapons a non-existent advantage. (only ones it won't are stoneskin physical immunes, which are pretty uncommon). In 1.09 the limit was 75%. Im really looking forward to trying this out - even if it ends up being pretty bad (i.e. This page lists all the items that provide some type of immunity effect. I ask cause I've been looking for one to deal with PI's and upon some searching I've read that they don't exist anymore. Deletes all Profile Fields This has a minimum to maximum range which can be averaged. Also, in addition, there is fear and waller and vortex. Average physical damage is very rarely beyond 80. Powered by Discourse, best viewed with JavaScript enabled, World of Warcraft Arena World Championship. Cold, fire, arcane, poison, lightning. I'm giving obediance a shot because I'm lvl 59 and reapers is lvl 75. For example, lets say you have 35% Dodge Chance. This is no life assurance, but if in damage order some life gained via Life Leech or Life Tap is granted, it will be applied at this moment. While it is possible to go in-depth, I figured it was best to cover this in a way that would most benefit the people who need the info the most - specifically players who are new to Diablo or who are just not that experienced. I'm unsure if the -25% defense breaks any immunities to physical. He just takes 50% of everyone elses damage. Lets use Aquila Cuirass and Elusive Ring to explore this a bit. It may seem simple and effective to just have lots of items with % damage reduction - and it is undoubtedly effective. There are other minor factors that affect damage reduction such as reflect and life regen, but the effect they have is negligible compared to everything else. The golden ratio that you found only would be correct if it were as easy to get +100 to all resistances as +1000 of armor and if it were the case that you already have 10 times more "armor" than "all resistances" . Reflected damage is a pain to all melee combatants, it doesn't work with ranged attacks. Also, jailer does insane arcane damage as well as immobilizes you. Aquila gives 50% damage reduction when above 90% resource and Elusive Ring gives 60% damage reduction after casting Shadow Power, Smoke Screen, or Vault. There are many attributes to reducing damage. Damage reduction from armor is = (your armor) / (50*enemyLevel + your armor).Damage reduction from resist is = (your resist)/(5*enemyLevel+your resist).Since toughness (your defense) is your armor multiplied by your all-resist, you want to keep your damage reduction from armor and all-resist as close as possible. I might try to go for 4, and then load up gear with resistance to the last and see what happens LOL. Monsters even may be immune to physical damage. So wouldnt I have 110% damage reduction? Unfortunately, no. With pure % damage reduction, this stat flat out decreases the amount of damage you take. He tells you to divide the balls between the buckets so that multiplying the balls in each bucket will give you the greatest possible value. Didn't notice you were still 09. In his rookie season i, For years, LCK teams have suffered from online harassment and threats. If you can get a reaper's toll for your merc, it will break 90% of the physical immunes in the game. Aside from overall damage, damage. In other words, your Dex/Str classes should go for all-resist items and your Int classes should aim for gear with armor.Granted, the amount of armor and all-resist you have will not be clean-cut. You may apply physical damage to your enemies in two variants. Monsters indeed may have 'resistance to physical' assigned, whereas player characters and hirelings may rely on 'damage reduced' item properties. Last edited by ibims111 on Jul 28, 2021, 4:37:27 PM, Last edited by FutureFear on Jul 28, 2021, 5:25:54 PM. There are actually 5 immunities (right?) Other items will grant a straight bonus to damage reduction. The bug is not fully researched yet. Give Yours merc Reapers Toll and he's gonna take phys immune out from monsters.https://diablo.fandom.com/wiki/The_Reaper%27s_Toll. I hope this guide has helped clear up exactly how damage reduction works in Diablo III and how you can min-max it by keeping the armor-all-resist ratio. At first glance, you might think 50+60 would be 110. The most annoying thing about Diablo 2 was running across packs that your build couldn't kill unless you went and bought some random dagger that had the one stat that they were not immune to. Slain Bots Rest in Peace, List trades and earn trust Also, it never hurts to know what exactly what item is better when comparing two very nice looking ancients. Sounds interesting for a Zdps to be the lightning rod, its also a reminder at the start one could have three offensive items cubed to make your 1-70 zoom. Now, lets look back at the equations above. Even more, the damage reduction you gain or lose from a constant amount of "armor" or "resistances" changes in function of the amount of "armor" and "resistance"that you already have. Classes with Int as their main stat will have an easier time gaining all-resist compared to armor. Classes with Int as their main stat will have an easier time gaining all-resist compared to armor. Probably a lost cause. The need for people with diverse, Source: LoL Esports Rasmus "Caps" Winther is one of the greatest League of Legends players of all time. Refer to Tub's german Tips to Kick and his Kickdamage Calculator. In this guide, I am going to explain exactly what damage reduction is and how to best utilize it in Diablo III. The variables x,y,z represent % damage reduction you gain from items or abilities. My character sheet only take account the increase of damage that come from one of these pieces of armor. Necromancer's Bone Armor and Sorceress' Energy Shield also step in before physical resistance. Equip on Follower: Your follower cannot die. Later modifications only affect physical part. either way, from a player standpoint you'll be needing db3 gold https://mmoauctions.com/diablo-3/gold, and don't tell me you don't, cause you will visit the shop sooner or later in game. Say that you also have a friend who forces you to do high-school story math problems under threat of violence. Existing base weapons are in fact thoroughly balanced in terms of straying damage, average damage and speed. Paladin's Vengeance gains its elemental damage from base weapon damage up to fourth list entry, but without ther buggy '+XXX' modificator granted by, say, the Redeemer. The golden ratio that you found only would be correct if it were as easy to get +100 to all resistances as +1000 of armor and if it were the case that you already have 10 times more "armor" than "all resistances" . I think it would be similar to having an indestructible follower in 3 man. In addition to this, main stats such as Strength and Dexterity give armor as a side bonus for increasing your damage; Intelligence gives you all-resist. Registering is quick & easy :) Naturally, Monks, Barbarians, and Crusaders take 30% less damage compared to the Wizard, Demon Hunter, Witch Doctor, and Necromancer. Deletes Signature The other group members would still take damage based on their own resistances, so it wouldnt get reduced or invalidated by the zDPS wearing immunity amulets. Here is an analogy to clarify. But critical hits are out of consideration here. Of course, you would have to test out many character ideas. Purchase 5th legendary power - $249.99 Press J to jump to the feed. Or, just dont blow up the chests that make them immune to whatever you can't deal with Let me be the first to say, I freakin' love PoE and have played it for yearsand I wholeheartedly agree with this. I thought the 50% is only if others wear unity too? Characters and hirelings will have 0% physical resistance in all difficulties. Say you get hit for 100,000 damage after your resistances. The variables x,y,z represent % damage reduction you gain from items or abilities. A lot of people dont seek out answers to these questions because If it works for the top players, it works for me.In this guide, I am going to explain exactly what damage reduction is and how to best utilize it in Diablo III. Deletes all Posts How common are Physical/Cold immunes and what do Wind Druids do about them? To player characters and melee hirelings thorny effects are more deadly than to monsters, because monsters have usually lots of life compared to their punching damage, whereas characters and hirelings are designed the other way. Amplifiy will decrease resistance by 100%, Decrepify by 50%. Hence, we will only be using the values x (Aquila) and y (Elusive Ring). I dont think it works like that. The result is 0.8 which equals to 80% damage reduction.Armor and All-Resist also strongly influence damage reduction, but I will cover those in-depth in the next section.There are other minor factors that affect damage reduction such as reflect and life regen, but the effect they have is negligible compared to everything else. Here is an analogy to clarify. Naturally, Monks, Barbarians, and Crusaders take 30% less damage compared to the Wizard, Demon Hunter, Witch Doctor, and Necromancer. How exactly should you use this information? - damage modification via status points in strength and/or dexterity, - all percentage boni granted by friendly aurae and suchlike, - but also all penalties caused by enemy's, This is total physical damage, which may have a chance to become a. Prominent with this effect are jewels. These exist with physical damage or lightning damage. reduction is the most crucial stat that you can acquire when looking to push Greater Rifts. Purchase 6th legendary power - $1,499.99, Thanks for the replies! Different weapon classes are commonly subdivided with regards to Barbarian's Mastery skills. Here, I will be explaining: What damage reduction is, what elements affect damage reduction, armor and all-resist, how to min-max, and how to utilize all that info.Here is a quick TLDR video if you don't want to read everything below: Damage reduction is simply the % mitigation you gain when taking damage in Diablo. decreasing of enemy's physical resistance. Wind druid here, just hit hell running with some nice gear from main, same problem with immunes. Its not negated by his immunities because he wasnt the one to take the elemental damage - you did. However, this does not mean you will benefit more from stacking armor alone. Aquila gives 50% damage reduction when above 90% resource and Elusive Ring gives 60% damage reduction after casting Shadow Power, Smoke Screen, or Vault. While it is possible to go in-depth, I figured it was best to cover this in a way that would most benefit the people who need the info the most - specifically players who are new to Diablo or who are just not that experienced. Of course, as with most stats in the game, this effect will stack multiplicatively and not additively (having additive % damage reduction would make it far too easy to make an invincible God toon; while the concept is exciting, it would probably get really boring really fast). If really unkillable, one could eliminate Vitality, Armor, Resist, etc from the gear. Traditionally blunt weapons are best choice when whacking undead, since those are considered painless to slashings or sticking pointy bits into them, so they must be smashed to pieces. Say that you have 10 Tennis balls and 2 buckets. Permabans Account "Never trust floating women." It is restricted by equipment slots only. With pure % damage reduction, this stat flat out decreases the amount of damage you take. Although this information does not guarantee you will be rank 1 on the leaderboards for every season, this knowledge may help you push a few GRs when you thought you had capped out. The same theory applies to armor and all-resist. Shields and shoes won't gain a damage bonus to the respective attacks due to ethereality. /r/Diablo is the greatest source for Diablo-related news and discussion on the Internet. All those precious seconds count. Use Drafts & Revisions If percentage and straight minimum and/or maximum damage boni are granted by a sole non-weapon-item you'll encounter some very odd calculations since 1.10, both in displayed and delivered damage. I hadnt thought about the zDPS. Purchase 4th legendary power - $69.99 Who knows, with the right class/build it could actually carry you to gr 100. If you then stacked physical or melee damage reduction in your gear, could one be almost immune to all damage? Just make sure you check your defensive stats; if you have too much of one or the other, try to nudge it as close to the golden ratio (1:10) as you can. Could be good for Hardcore. LCK teams h, Source: LoL Esports There is a lot to be excited about with the LCS 2022 Summer Season. In 1.09 Bone Armor stepped in after physical resistance. This works very similar to othere, elemental resistances, so if you're affected by aforesaid curses the surplus is counted in. Durability: 420 The damage reduction formula is as follows.DR = 1 - (1-x)*(1-y)*(1-z)DR represents damage reduction. Some of Assassin's combat kicks will deliver elemental damage based on enemy's suffered physical damage, so they won't do elemental damage to physical immune enemies. It is based on physical damage the opponent has received. It would be great if you could update this post regarding what I will point out:The 2 things that you have not explained is "Melee damage reduction" and "Projectile damage reduction". So a shape-shifted unit has a minimal better chance of surviving thorny effects. Another variation are item properties which will damage an attacker regardless of delivered punching damage. http://forums.diabloii.net/showthread.php?t=414604. Deletes all Private Messages This is due to the game balancing melee classes to be able to take more damage than ranged ones; since they fight up close and personal, melee classes are more prone to taking damage. Dodge (more commonly known as Dodge Chance in-game) gives you a certain percentage chance to completely ignore damage taken. diablo lod Granted, the amount of armor and all-resist you have will not be clean-cut. We can only get 4/5 anyway. In fact I have one doubt about it, my doubt is it: One last thing. Sure, it makes you tankier, but why dont people go for other stats? In damage order firstly straight reduction is calculated, then percentage reduction. This applies to. I was hoping what I read was wrong but I've personally never seen one. -Officer Kirac, Last edited by Xzorn on Jul 28, 2021, 5:23:18 PM, Need game info? A Druid in wereform may use a missile weapon in close combat, but he isn't allowed to do any ranged attack while being shape-shifted. The same theory applies to armor and all-resist. Classes with Dex or Str as their main stat will have an easier time gaining armor compared to all-resist. As always, happy hunting! Hence, we will only be using the values x (Aquila) and y (Elusive Ring). A combination of percentage and straight reduction will make the character indeed nearly immune, since it may negate any average physical damage the character will suffer. The other 2 pieces of armor that increase the damage of meteor are ignored in the character sheet. Some tables below should do the trick. A character with 100% or more damage reducedwas treated as immune, thus couldn't be cursed with Amplify anymore. In conclusion, what the "golden ratio" tells you is this:(absorption power of the armor) / (absorption power of the resistances) == (how much armor you can get from the gear) / (10 times how much resistances you can get from the gear)where(absorption power of armor) = (50*enemyLevel+your armor) / (50*enemyLevel)(absorption power of the resistances) = (5*enemyLevel+your resist) / (5*enemyLevel)(how much armor you can get from the gear) = P(how much resistances you can get from the gear) = Qwhere "P" is the amount of Armor you can gain or lose in exchange of losing or gaining "Q" amount of Resistances, As esports grows, so does the number of people looking for a career in the industry. Dex/Str classes will want all-resist and Int classes will want armor. Most recently, kt Rolster was sent pictures of deadly weapons and even actual weapons in a box to KT's practice room. I had to watch my mercenary chip away at it with his 5-30 fire damage for like 10 minutes. Avatar & Profile customisation Damage reduction is an aspect in Diablo III that most people know exists, but only a few know exactly how it operates. Sacrifice is also available via Charges on melee weapons. Otherwise, Lawbringer runeword on an act 5 merc will do the same thing. Paladin's Sacrifice will reflect 8% of delivered physical damage to the Paldin, who's called Martyr for some reason then. Unfortunately, Dodge Chance can never reach 100% as the stat itself is multiplicative, not additive. Armor and All-Resist also strongly influence damage reduction, but I will cover those in-depth in the next section. However, it can be very difficult to find a job, and hard to know where to start. Re the flashing auras to get multiple auras in 1.09 it works but flashing on myself only works if the aura is from a scepter in weapons spot 2, AND I don't actually have that skill. It would be great if you could update this post regarding what I will point out: By the way it would be nice if you do a post about the offensive scope in Diablo 3. The defending champions their time, On day 24 of the 2022 LCK Summer split, T1 defeated DRX 2-0 in the second match of the day. His countless iconic plays and victories have forged a legacy few exceed. Weapon types are subdivided in melee weapons for close combat, missile weapons for shooting and throwing weapons, which are combo weapons usable in close or ranged combat. To play safely avoid socketing both item properties into one item. These values combined together will give you a higher damage reduction value (94.5% damage reduction) than if you had 9500 Armor and 1500 All-resist. 1 represents you. Any shape-shifted unit won't die instantly, but changes back to original shape before and is at one hitpoint then. I decided to pick back up my Wind Druid, finally made it to Hell and immediately had a Physical/Cold immune zombie in the Den of Evil. The result is 0.8 which equals to 80% damage reduction. Furthermore a classification of weaponry considers damage bonus gained per status point investment in either dexterity or strength or both. If you were immune to arcane and fire you wouldnt have to worry about those mobs trying to trap you in the elemental damage. i've just got my mid 70's Pally to hell difficulty (SP v1.09). Press question mark to learn the rest of the keyboard shortcuts, https://diablo.fandom.com/wiki/The_Reaper%27s_Toll. But, is there still damage being taken from physical and/or melee? This is not really a bug, but nice to know: if minimum damage exceeds maximum damage internally original maximum damage figure is used for calculations. You must be a member of diablo2.io to like this, https://diablo2.io/post1605669.html?sid=adb4a595919bb5ebfa38804d40cb2492#p1605669, https://diablo2.io/post1605737.html?sid=adb4a595919bb5ebfa38804d40cb2492#p1605737, https://diablo2.io/post1605798.html?sid=adb4a595919bb5ebfa38804d40cb2492#p1605798, https://diablo2.io/post1606195.html?sid=adb4a595919bb5ebfa38804d40cb2492#p1606195, https://diablo2.io/post1606289.html?sid=adb4a595919bb5ebfa38804d40cb2492#p1606289, https://diablo2.io/post1607780.html?sid=adb4a595919bb5ebfa38804d40cb2492#p1607780, https://diablo2.io/post1609674.html?sid=adb4a595919bb5ebfa38804d40cb2492#p1609674, https://diablo2.io/post1610888.html?sid=adb4a595919bb5ebfa38804d40cb2492#p1610888, https://diablo2.io/post1612354.html?sid=adb4a595919bb5ebfa38804d40cb2492#p1612354, https://diablo2.io/post1612440.html?sid=adb4a595919bb5ebfa38804d40cb2492#p1612440, Ad revenue helps keep the servers going and supports me, the site's creator :), making their offers on your trades invisible. An interesting glitch affects the combination of MDR and PDR if small values of damage should be applied. You are immune to Knockback and Stun effects. If this was way enough to kill the opponent still the complete damage he would have suffered is taken into account, thus a high-damage character may kill himself on very weak opponents when a thorny effect is applied to him. He tells you to divide the balls between the buckets so that multiplying the balls in each bucket will give you the greatest possible value. Yeah, for fun, try it out. For most of D3, you do not necessarily need to study all aspects of the game since it is far easier and less stressful to just copy what the top ranking players are doing.Most people start out never truly understanding why everyone puts Diamonds in their gear. At the very end the result will be adjusted to ensure maximum damage's value is higher than minimum damage's. So wouldnt I have 110% damage reduction? Unfortunately, no. The only difference between the two equations is the number in the denominator: 50 for armor and 5 for all-resist. This also covers why a weapons shows other base speed when rather equipped on a Paladin than a Necromancer. Items that Benefit from +% Elemental Damage. This will lead to the greatest multiplied value of 25. Create account, Life Tap gives you 50% of dmg dealt, but if zero dmg is being done.. nothing happens. Prevent all Arcane damage taken and heal yourself for 20-25% of the amount prevented. It uses offweaponED and + xxx Damage item property, but none of the others; base damage is shield's damage (only shown to Paladin), not weapon's damage. It makes me think that "Armor" and "Resistances" works in a multiplicative way. In fact I have one doubt about it, my doubt is it:Do all kinds of "increase damage" that are not registered in the character sheet and that are pertinent to calculate the final damage of a skill work always, ones with the others, in a multiplicative way?For example: I am playing with a Wizard and I am using 3 pieces of armor that have the attribute of increase the damage of the meteor skill. I would just pick those two elements (cube one, wear one) and use the cube for as much offense as you can. If you've achieved 100% or more percntage damage reduction you aren't treated as immune, so that curses will affect you without immunity penalty. Although this stat alone is heavily RNG-based (Random Number Generator), it still counts towards your toughness and damage reduction. This means you have a 35% chance to ignore damage taken or have a 65% chance to get hit. Since we are using the example of Aquila and Elusive Ring, we only have 2 values of damage reduction. The only real use for this would be to in trying to make something to tank season 19 Uber Diablo for science, but the season is over, and he would probably still one-shot your toon with just his pure physical output. Same goes for Assassin's Blade Shield. I think it might be a fun build to try. Attach Images All listed effects don't need a CtH check and can't trigger events. Either you rely on combat attacks, which are done via punching or throwing stuff or shooting arrows, or you focus on some spells which deal physical damage. At first glance, you might think 50+60 would be 110. Going 9 and 1 would get you a low number and really upset your friend. Expedition is awesome until you come across this: Last edited by FutureFear on Jul 28, 2021, 6:30:21 PM. Youll have essentially impenetrable defense but will lose so much offence you wont be able to kill fast enough to complete rifts beyond an intermediate level. And one more recommendation:In the end what matters to take the best decisions in the defensive scope are 2 things (the second generally more important than the first):-Life / [ damage taken * (1-dodge) ]-Life Regen / [ damage taken * (1-dodge) ]Where "damage taken" is a number between 0 and 1 that represent the percentage of damage that pierce after all damage reductions, and "dodge" is a number between 0 and 1 that represent the probability of evade the hit. As I mentioned earlier, armor reduces damage taken from physical damage and all-resist reduces damage taken from elemental damage. Discreet Notifications Some items grant a percentage bonus to damage reduction which is hard-limited to effective 50%. Users browsing Forums: nocturnal2 and 17 guests. So no, you wont be immune to all damage. This means that Strength and Dexterity classes naturally take less physical damage and Intelligence classes naturally take less elemental damage (cold, fire, arcane, lightning, poison, etc). Guess, of course there are some bugs around To diminish suffered damage there's always a resistance. First component is weapon's base damage. Permabans Email Instead of unknowingly accepting multiple % damage reduction effects, you can personally calculate how much effectiveness you are getting out of your items.Although this information does not guarantee you will be rank 1 on the leaderboards for every season, this knowledge may help you push a few GRs when you thought you had capped out. Check out the Wiki at: https://www.poewiki.net/, Terms of Use, Privacy Notice and Cookies Notice. If in damage order the elemental damage result up to the point where MDR and PDR step in is smaller than PDR's value, PDR will set this elemental part to zero. Say that you have 10 Tennis balls and 2 buckets. DR represents damage reduction. A very classical Role Playing Game convention is subdividing melee weapons in slashing, thrusting and blunt weapons. Distributed over several items there are no problems known. You can choose for example to lose 120 to all resistances in exchange of gain 780 of armor, and the damage reduction that you are losing in the resistances with this change is not the same that the damage reduction you are gaining in the armor. Technically these are no thorn effects, since they don't reflect. In 1.09 Blade Shield could trigger events. Yeah I think youre right. To avoid your friends wrath and get the greatest value, you would need to put 5 Tennis balls in each bucket. wrath diablo berserker characters wikia asura female reaper souls concept wotb barbarian nocookie male forms runes soul artwork edit character


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