They should change one of the vine summons to cast corps explosion when it eats corpses on the ground. Announcing the Stacks Editor Beta release! For the whole Normal difficulty and in Nightmare up to Act V (I've just started it) I died only once due to the fact that I got stuck between my minions (this is one of the biggest drawbacks of the Necro Summoner and close encounters in narrow spaces such as the Magot's lair due to the somewhat stupid AI when it comes to pathfinding). It is only the build I have the most experience and success with in hell. Also, mage points could go into something reliable for HC survival, like bone wall, cage or armour. How would electric weapons used by mermaids function, if feasible? You find your mana running out extremely quickly if you push too many points too early on. Reached stash money limit on hell A3. Each of the vines could have added X% damage as either poision/fire/cold damage. Yes, soft points also scale all 4 summons. None of these skills are the primary damage for said tree. Due to the fact that you have a Necro Summoner it's obvious that you won't be getting any close combat action thus dexterity (and therefore attack rating) are useless. Lycanthropy could have improved pet life instead of Dire Wolves This gives it a very distinct baseline playstyle in contrast to the debuffing/death-by-a-thousand-cuts style of the summoner necromancer. At level 40 its 1570-1797. Another Strawman. It should be something uniqe. Good job zax i m grinding Stony Tomb lvl 30 skills and build is kinda working but Swolf weakness is showing itself more and more i have to admit they really need at least some sort of raven synergy like +10% fire damage per skill in raven or similar. Use the waypoints to go to Palace Cellar, Durance of Hate or River of Flame, kill a few, Revive then WALK BACK to the waypoint, use it to go back to the Act you came from, enter your TP, kill the boss. Those are naturaly maxed also for Hunter. Alternatively, spend 1 point each in Amplify Damage, Decrepify and/or Iron Maiden. Lvl 30 skeleton does over 300 base damage, coupled with amp damage and might will be over 1000 per skeleton, 12 skeletons, certainly more than enough to cut through hell enemies. Its funny especially since none of these take into account that my druid is also attacking,. Every build would be safe if u would move extremely slowly. 5x hard-capped Ravens beating Tornado at single target (though Tornado catches up with skillers) is a bit of a shock. If they have not simply create a new game until you find some. However, it is a safe and powerful character to play, that is unlikely to hit the effectiveness wall in nightmare or hell that other character might encounter. Also skeleton mages act like a second barrier between you and the enemy with the first one being the melee skeletons, merc from Act II and usually a clay golemn. You can get around this with the spell teleport. The paladin's auras spread to your minions, so Thorns, Fanaticism, Holy Freeze etc are naturals for a Paladin in the same party as a minion mancer. Yes, it requires 60 points for the wolves/bear to be maxed. Spirit Wolves is case in point. The technique goes as follows: The slow from your clay golem and decrepify (and any cold skeleton mages you have) all stack to slow Baal down to a crawl. Make the dmg higher or something else. and you can easily jump through all the previous acts in order to re-summon the minions that were killed in the fight. Maxing synergies for Poison Nova is going to cost you a vast amount of points and not going to be as strong as Corpse Explosion in Hell, even for a pure Poison Nova build. But still the best solution would be the dual dmg type imo. Use corpse explosion. As above, don't put all points into Summoning, since a lot of the skills are useless. Not only is the character extremely safe, because he never has to fight himself, but he basically only deals physical damage (so he doesn't have any problems with immune monsters). The rest are blah. True is their damage is laughable. Worst area so far was Hell Sanctuary with PI wraiths everywhere. Also, I think this is the highest hyperlink-to-content-ratio I've ever seen =), It's to emphasise the awesomeness of Corpse Explosion :P. Not mentioning Amplify Damage is a huge omission. So Revives waste a LOT of mana you could be using more effectively with Corpse Explosion. Also remember that CE does part fire and part physical damage, so the only enemy you won't be able to touch with it are rare, Hell-difficulty bosses with Physical AND Fire immunity. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. I can kill every thing in hell and any player on Battle.Net in no time. Golems just don't do the damage, though some argue in favour of Iron Golems. A one point skill is any skill that becomes immediately, and consistently, useful and viable with only one point in it. Not saying numbers arent important since they do serve as as important context for breakpoints ike killspeeds, but you clearly overestimate how easy it is to change numbers on a computer program. The ravens ignore terrain/collision/movement penalties (something that had always hampered the bear) and are absolutely devastating if they focus-fire on something. It helps to have an item with teleport charges to ensure the revives don't vanish on the walk back. Oak Sage could have passively boosted pet life/defense The playthrough is pretty easy, but there are some cases, when it gets tough and all your summons get repeatedly destroyed. Due to the incredible effectiveness of the Decrepify curse but also the mana it requires I suggest putting plenty of points in Enegry and of course Vitality (mostly for the stamina so that you can run around and curse the enemy really fast while it is concentrated on fighting your minions). What's the use of 100k resistors in this schematic? The context for pre-2.4 druids included hunters (bow builds), fissure and shockwave/mercs. At level 40 its 5075-5344. Or should I change my Spirit sword and shield for a crossbow? I definitely agree that Spirit Wolves needs a substantial buff if they want to keep it as a Cold damage source (personally I think it should be a magic damage source, but eh), but I dont think the build is as bad as one thinks, especially with the ability to have the Dire Wolves and Bear out, the benefits from this build vs others is the fact you can buff it further with damage buffs, such as Might/Pride merc and a Faith Bow. Along with 2 synergies maxed. even if I recast summons quite often (due to the lack of teleport to group them), the build is quite boring. Open wounds on dire wulfs, swolfs gets cb and the bear splash. Ranged enemies that are really spread out. The only problem with him is that he is very slow and generally speaking likes to kill every single mob, while a character like the sorceress just teleports past everything and kills the things you want.
How does one show this complex expression equals a natural number? I find level 6 is where the Golem's slow benefits begin to drop off (44% slow at that level). "Selected/commanded," "indicated," what's the third word? im curious cuz i was thinking about something very simirlar to wat ur saying about a wind/grizzly build 10k damage hitting grizzly and ITD + knockback + stun.. That sounds like a summoning which is same as 10 skeletons at least. Second thing most of your opponents many times try to avoid your skeletons and attack necro even if your minions are on their path to you. Lags this thing can kill you faster and no wall made from this dumb skeletons is gone save you. Your numbers are nice, but thats all they are. just buy one magic wand from any weapon vendor with at least one iron maiden skill on it], lets talk about one large stack of monsters who look really tough to kill, question is how to kill em? Abysmal skeleton dmg. At level 40 its 4408-4562. Plow though everything on hell. Also, nice deflect. 2.4 has basically increased base grizzly damage by a factor of 6 to 7 by incorporating ravens and allowing all pets to be summoned together. I'm lvl 60 now and my Dexterity is 30. Ravens having Dim Vision is good, until they start to cancel every curse you put on enemies. Is it good character for sure no. I would imagine boss fights, especially diablo and baal, will be troublesome, you'll have to go resurrect up an army over and over again till he dies. Remember to get Mercs with offensive Auras in Act 2 (Nightmare, Hell, NOT normal). In other news, I do like how the summoner druid is shaping up in light of how the ravens are basically a massive single-target damage nuke that pretty much activates on its own. Also its funny how you keep comparing pre and post 2.4 numbers with little idea on the context. What is a useful strategy to farm runes/gems in Diablo 2? 20 to Corpse Explosion and spend the rest as you like. For a better experience, please enable JavaScript in your browser before proceeding. Summons only (=> no curses, no bone/poison skils at all!) Ok, say they actually DO buff summon damage like you say they should. I highly recommend trying this some time! Answering as a Necromancer with all points on summoning skill, Currently playing in Hardcore realms : lets talk about boss kills : put your summons on (warriors, mages, Clay Golem, revives + the hireling - I use Act 1 Cold arrow mercenary), Curse Boss on Sight with -Iron Maiden- when your clay Golem hit boss it will get the full attention of boss on it(we call it Agro), cast iron maiden on boss and let he kill himself, don't worry if Clay Golem falls, you don't need anything to re-summon it, so re-summon it when you see its health going near end, continue this and you will have the dead Boss under your feet. At level 40 its 2309-2424. You can add a lot of damage dealing potential to your skeletons using some Runewords that add Fantacism or similar.
The ones that don't die normally aren't far off and once a second or third falls it's game over for them. Is it worth doing all that minions-only combination thing when you can just use Decrepify - most certainly not (omho of course :)). Tough bosses - summon cheapest golem and cast iron maiden. This one in particular seemed quite complete, but there are many to choose from. So many nice numbers that fall flat because of lack of context! With any of the rune words that bestow an aura or the Act 2 mercenary, you will be applying bonuses on many targets, effectively squeezing more value out of those auras. I cant say I am surprised by how often you resort to logical fallacies to make an argument. Is there a difference between truing a bike wheel and balancing it? After taking into account lack damage auras for spirit wolves and ravens, the aggregate boost to summoner is closer to 5x pre patch. Connect and share knowledge within a single location that is structured and easy to search. Its a decent build in the sense that its crazy strong when it works but struggles way too much in several areas of the game. Slowing effects. Summoning on top of monsters is easier than depending on the AI. Is it realistically possible to play Diablo 2 LOD on Hell difficulty using a necromancer with all points in summoning? I know many hardcore players (including myself) that play summoner necro as a first charcater.
Permanent stun lock is a real thing when considering the slow effects noted above. I guarantee you no one will be able to beat you. Yes, it requires 80 points to max ravens. At level 40 its 942-963. Can you play all the Diablo 2 acts on Diablo 2 Lord of Destruction? I finished Normal difficulty with +3/4 lvls above the rest of my other heroes I'm playing with. Windies cant exactly attack and cast spells at the same time. Thats just another necromancer, whit easier to summon minions. I just pointed out that spirit wolves are trash for physical immunes in hell on par with enchant merc and your take away was what? They also seem self-defeating (in your case) and more than a little thought thought-provoking (in mine). If it is possible for me to play this difficulty level with all of my spells in summoning, how should I redistribute my skill points? they should just let them spread rabies. Like what? Attract is also a good skill to have a point in just to get your initial kill when you have no skeletons. Skeletons 20 What are the purpose of the extra diodes in this peak detector circuit (LM1815)? Like no one is holding a gun to your head, and not leting you join the fight.