As a status player, you always should be in cover, so you don't need armor, not counts much 1 or 2 blue cores, but loose tier. Legendaries challenge you to diversify your builds, and you soon learn that some builds just don't cut the mustard. Banshee pulse and riot foam launcher. Or Galvanize on bag if its some kind of Hybrid support/enfeebler build. watchos venturebeat alpha horwitz wwdc align alignnone a5100 Golan or China also depends on the skills you're using.

Just try it even on shooting range: Use fire chem in a status build, then craft an eclipse gear and roll to skill damage (same as you already have in current build but with status effect). If the Skills you are using do damage (like Firestarter Chem Launcher) then use Capacitor. Pulse the entire room and instantly kill all reds and purples without firing a shot. I rarely run these types of builds, but EVERY single time I run them, I am summarily impressed with how they punish an enemy that exposes any body part, ESPECIALLY the head. And, strangely, the icons that pop up make it a lot easier to see enemies for me. You could essentially guard each others six with a shield and deal out a tremendous amount of dmg if you can both face a spawn door. This is it right here. But they have almost no health anyways. Status (bleed, burn) tick damage is a skill damage. Ok interesting, so golan over a China light, are all the mods skill haste?

Scorpio shotgun is way OP but still can be fun. You can even run The Mop for 10% AoK. Which mission did it take over this time? Run now I run 4pc EP, 1 Golan, and 1 random skill armor that good rolls on Skill Effects+Skill Haste. Airburst seeker is a great skill if you learn how to use it. Damage to target out of cover stacks will all your status effects. Nice. It's pretty legit, lol. Also you don't want china, you want a Golan Backpack with tech support/shock and awe, or any other golan piece if you don't have that. Mods can be skill haste, or hazard stuff if you combine eclipse with hzp. So the dot from vile is considered explosive? I have a Rock 'n Roll as primary with a g-rolled ACS-12 with Close and Personal on it in a 2/4/0 build. Oh well. I got tired to get downed by they jump in the line of sight and block the shot. Players still not realized to do not even cross the line of sight of an EP player ever (or get additional job to revive him). Yeah went from 4 to 3, but I didnt have anything above 3 anyway. (Test it in a group while watching your damage, it will the same. Now i use i high skill damage build 90% of the time. I'd probably run Gunner for its AoK, but unsure of whether I want to go with Nightwatcher*, Coyote, Catharsis or even Death Grips. On the topic of masks, I had taken a break from mid-December until a few weeks ago, so I missed out on the Chill Out mask. Thursday? Sometimes i will change Sweet Dreams.

Apparently they don't count towards the challenge That was the weirdest thing I've seen in-game in ages. Send me link pls, https://mxswat.github.io/mx-division-builds/#/. I need to go through my stash, I'm sitting at 296/300 slots used, so I might have a lot of that stuff on-hand already.What's funny, the Striker build I run is a hybrid with some of this stuff: In Sync on the guns with the assault turret and repair drone. thanks. If I'm running pure CC support against a heavy charge or something, I drop the sticky for a shock trap. Its burn duration can clear an entire room on 4-man heroics with just the status transfer. Before I switched to firewall, I ran with Survivalist, for the additional fire souce. The SE from Scorpio are not boosted by the EP SE%, but they do spread on Kill. But if I dont reroll one of the cores I will have 7 skill tiers which is useless or are you suggesting I go for a different specialisation? Someday. Skill damage effects the damage the skill does, not the damage the status does. I use a drone to mop up any Elites that survived. Doesn't propagate the way status effects from Scorpio do, though. Also not stacks, so if anyone runs with Survivalist, this talent not apply. As far as skills to use, it depends on what your intention is. Status Effect (and Haste*) on everything. Recommend Demo over Technician. Longest burn duration ever. I'll give these a go tonight. I tend to fare MUCH better w/ foam + burn sticky. Also would like to get in a legendary sometime this weekend with Needle to get him some of that that hard to acquire white tusk gear. dual ACS-12.. My concern on this build is always going to be ammo.. Firewall as solo - sure. Pestilence tick adds additional damage and spreads. More bad news, I'll be out of town the weekend of July 2nd as well, so expect another delay. i think they just nerfed the spread distance. I have not entered into downed state, it was insta-kill in less than a partial second. You get incendiary grenades which work quite well with EP, and if grouped, your entire team will enjoy 10% extra damage to your burning foes. 2pc Wyvern is good. Vile is extra easy damage, since it gives you that damage whether or not your skill does damage, but its not absolutely everything. No. In fire build, Firewall better. Vile will make all the status effects you apply (including the ones that normally don't cause damage like blind or ensnare) inflict a 10 sec damage over time debuff. An interesting pairing that I wanna try is one guy running HB with Coyote while the other in close proximity to him uses Catharsis with his HB build, so one benefits the other for CHC/CHD, and the second can heal the first when the Catharsis heal pool dumps on the ground. Getting the golan gloves can be hard, and you can substitute in wyvern until you get them. Dont get tunnel visioned on Vile Damage. Run a firewall with spec for assault rifles. I go all status. You only got to change your china light piece for a golan piece( glass cannon) if you have one. If you already have your 4, or I'm a little late, please don't wait I have never attempted a Legendary before.

Banshee pulse is extremely good, it has good range and can hit through cover. Time Trials = Hunter's Fury with Chatterbox & Tsunami, 2022 Cond Nast. As final result, the team damage output will lower with Survivalist even with 10% damage boost to status effected enemies and the all NPCs burning compared to Firewall, but this true only for skills which apply burn. If you are lucky enough to have the vile mask, you can use a great skillset called eclipse protocol.full skill build is basically vile mask, hanna-u gloves or knees with haste, eclipse 4 piece.using foam , survivalist for flame grenades, and your choice of the other skill to really cc and kill mobs quickly.I've even seen a turret to help clean up the mobs that are damaged to spread the conditions around.I've got an explosive skill build with a seekers, and mortar turret that is pretty great too, but As grom and Hang can agree, I tend to kill myself with too much danger close.Turrets work best from elevated position as well as your targeting as well.Im kinda a 2 build person now though, WT is the master of the mix and match and tried and tested builds. Eclipse GS itself is designed to enhance damage, as well as spread effects. I've tried the EP build, and while that is hilarious, some of the enemies can be a real problem after your initial attacks. And similarly, you can run Waveform for the rotating +30 Skill Damage. Spray 'em down, mark as many as you can, then drop the hive on any that are advancing on you. But in my case, the continuous result is " Russian, why is the entire screen always on fire?". Still not sure what works. Surely the talent on the EP backpack is too good not to use.

Perpetuation as a talent, I dont find very useful, because the extended duration is scaled from the base tier 1 of the skill or something, so the actual extension is really small. Knocked out the manhunt stuff and took the target down. My favorite skill to use is the Vile mask and Jammer pulse. Don't sleep on Survivalist. You can have a red or blue core then on any piece. Recommend Golan over China. The +10% damage is sounds very well, and if anyone's brain locked to "more damage", that's enough and don't think forward. I took more time to realize what happened . Like Shock Traps, Foam/Ensnare Chem, Blinder Firefly (but seriously no one uses this anymore since the nerf), EMP Jammer, etc.

Fire chem is good enough, but if you learn how to use the airburst seeker, it over all. Completed with a Striker/Memento with an AR and LMG loadout. Bank HQ. It's a massive increase in damage and duration. The only pro is the grenade as status effect source (firewall grenade the only specialization grenade which does not apply status effect.). But also that said, there is some builds that super stack Bleed effects, with Vile mask etc for some savage DoT. So Vile mask damage can be increased by either Status Effect or Explosive attribute. The +Haste from 1P Hana-U isnt bad either, since it helps your frequency of usage. Yeah, Skill Haste mods. There are also other skills which do damage and apply status, like Stinger Hive, Shrapnel Traps, etc but since their main source of damage is front-loaded in the skill damage component, they arent as ideal for an Eclipse build. Any suggestion for alternative if I don't have Vile yet but still want status build with EP? I assume if I want DPS to be better, Vile is almost necessary. Press question mark to learn the rest of the keyboard shortcuts, Skill Builds List: https://bit.ly/3rZitzv. Your California Privacy Rights | Do Not Sell My Personal Information

In Sync also buffs status damage as long as you proc it before applying the status effect. And i use flame thrower. I finished off the last enemy on a resource convoy, so I sprinted forward to grab the supplies and a lag hit caused my RL to reload and fire off its last missile as I ran forward. Vile mask, EP backpack and chest, glove and knee pad. Vile ticks increased by status effect (but not by skill damage) and explosive damage only, while Pestilence ticks increased by weapon damage (also DtA and DTTOOC apply depend on target's state), no any skill related attribute affect it (I write it because someone mentoined Pestilence in a EP build, i simply don't understand why, no benefit from the gears at all). To overperform this 700k damage with Survivalist, groupmates need to deal to ALL burning enemies at least 7M damage before they die. Slow-firing, accurate AR modded for stability is a pretty good choice. I know it doesn't stack, I know the buff is for the group only, but many times buffing your group can actually be more useful than extracting the last quartile of damage on your own build. OD fills the Bluescreen mag with explosive ammo, and once you have your bleed/CC loop started, you can just continue to get explosive ammo and disrupt. https://twitter.com/TheDivisionGame/sta 1340137472, https://twitter.com/TheDivisionGame/sta 6387545090, https://twitter.com/yannickbch/status/1 9808162816, https://twitter.com/mortenryberg/status 2371357696, https://www.youtube.com/watch?v=1iAniERqJJc, https://www.ubisoft.com/en-ca/game/the- MF47tvyiXz, https://www.massive.se/blog/games-techn rel-event/. Everything rolled for status effect and skill haste mods. While China Light will help the Vile Tick slightly more than the Golan, the cumulative effect of Golan (more status) on everything adds up to more damage/benefit. The material on this site may not be reproduced, distributed, transmitted, cached or otherwise used, except with the prior written permission of Cond Nast. It will also increase your weapon damage and if your main status effect focus is burn, enemies wont fire at you when they are burning. Using an Airburst seeker keep the True Sons chunga burning while I destroy the weakpoint and kill him alone with a full yellow build (so no high weapon damage), while all other NPC are burning and new spawns still burning (duration for Airburst with firewall is over 20 second even on a yellow with lowered duration). G2G now though. But Russian, you might ask, why an imperial instead of the vile? u/Sendthalot Something to add to all the info here. You can swap out riot foam for fire starter its really up to you, I only use foam because my buddy I play with has a marksman rifle build so its easy for him to hit headshots, If you dont want to run banshee pulse as you have to be running gunner you can swap out Hana u bp for golan gear and run technician. Overall better choice than Firewall in total. Secondary will be Scorpio. Your primary skills are your main output. It's still enormously gratifying to clear an entire area with a single burn sticky. I just figured if I got the 6th from technician anyway I could just add some armor. Never used it before. i have the vile mask but i need another peace of EP. Just like with Storm, players need to loot up, survive, and extract to your Base of Operations (BOO). So Im putting together an EP build and just wanted to nail down the details, Ive got 4 piece EP, Vile and a China Light. Weapon is any AR with Vindictive or any AR with In-sync depend on situation. Run a 4pc eclipse (chest, hands,mask, knees), Have a backpack with creeping death.

I use the build yesterday and it was fun, lots of damage, i`m just try to find new ideias of weapons to use, What is that build site O_o??? I'm usually home by about 4:30pm PST, so I should be able to make it. Jammer pulse good for robotics, and for just trigger Vile damage, but Stinger hive good too. Note: Vile ticks and Pestilence ticks are special debuffs, DoTs. lolI had to go check their official twitter to see if you were joking or not. In Div 1 there was a build using sticky and seekers that absolutely obliterated everything except named enemies, and the skill recharged time was within the 10 seconds or less range. Obviously it's hurting DPS overall, but considering it runs through heroics easy enough, shit I can even clear through without picking up the Kill Confirms, I'm pretty happy using it. Still found some issues with a few of my loadouts, so I had to try and craft a serviceable Golan vest for an EP build that wasn't performing as well as expected. Dropped from 3 to 2 \_()_/So only lost the resources I used taking EB from 2 to 3, maybe I'll come out ahead on their sorry. You will get the exact same damage, but duration will lower. Outta the loop a bit as I've been out of town the last few days, head back home tomorrow. Question for Grom (our resident HB expert) - is a dual ACS-12 pairing of weapons acceptable for HB ? I also like to recalibrate my eclipse protocol gear set just a little bit so I can have an extra weapon damage tier. Run a shotgun as primary with In Sync talent. Of course, if you use Foam, it does not deal with damage (Vile DoT is a joke even in a maxed build), the 10% damage boost absolutely worth it. I wasn't kidding about setting expectations accordingly: https://twitter.com/TheDivisionGame/sta 6387545090. Skill damage and status affects on your golan piece. ( W/e brand you like as long as it's got the yellow core). Ad Choices. I tend to use the sticky as a free shot when approaching a group of enemies, try to target the weakest one and hit them with it so they die then it spreads, and the hive use useful for spreading bleed, especially if you put it in the doorway where the NPCs all come out of. r/thedivision Tomorrow? Then add a baker's for getting targets further away and igniting distant chem clouds. I've accidentally activated my Firestarter on myself a few times, and I can't even survive the initial explosion lol. One thing to note - as soon as you start that mission, an IMMEDIATE jammer pulse will give the tanks a few precious seconds to clear the sniper dogs line of sight and get to the healing stations safely. Now yes, the vile may do more DPS, but the imperial helps start the fire and keep it going. I love the incendiary grenades and the x-bow bolts, and that little healer seeker does an acceptable job for a fast heal. Outta the loop a bit as I've been out of town the last few days, head back home tomorrow.

And i still love it no doubt. It's still legit. I did not hang around to run a second legendary to see if they completed DUA to get more white tusk apparel for needle. Youre using your skills to proc fire status ao you need max status effect. A change to a jammer pulse for both of us helped immensely, and we gave it another try, this time managing to give Grom and Cowher some breathing room to take out the healing stations in each corner of the area. Might attempt to play a bit tonight, but this hotel wi-fi is just ugh More excited for the next one, but I'll probably be on power leveling open world with 4+ objectives when I can.. An overview of the process for coming up with and creating the items for this event:https://www.massive.se/blog/games-techn rel-event/But yeah, I'm looking forward to the street wear event. You have at least 7 different ways to set people on fire this way, and you just keep the fire going. I ran over 80% of the mission (all but the very last area) using an AFK build with a Glass Cannon vest (I would NEVER have thought that was a smart move a year ago).I switched to a 4pc Future Initiative with a sniper turret and BTSU gloves and a healing hive. It have extreme long duration compared to another burn skills/sources, in some area, I just start the burn with it and no need to touch the fire chem, whole area burning until cleared. Another with Yaahl holster, status effect and hazard protection (until 90% total), and mods are 3 different hazard type: burn, shock and distrupt protection. Seekers seem to be pretty garbage though in this version of the game. Roll everything status affects. The unofficial home for discussing Tom Clancy's The Division and The Division 2; online RPGs from Ubisoft and Massive Entertainment. If I don't have Vile yet, what's a good alternative? It is because if we are in a mission or open world i need my skills or chem stacks to be ready as soon as possible. Its also not a bad idea to use a secondary more CC-only skill which can be really effective at immobilizing or disabling enemies, so that your more damage oriented Status skill can be more effective at catching enemies in groups. Think I am going to try the Catharsis first, then try Nightwatcher. All Eclipse pieces should also have 10% Status Effects. The burn is what i want. Digging up on older post. For larger ticks - get an LMG with max DtTOoC and use that perpetuation talent. And further, on the topic of damage, or non-damage, etc (ie. Should I be going straight status effects on my attributes or throw in some skill damage as well, also I was going to use technician spec and reroll a piece to a blue core. 1P Golan will help both the Vile Ticks AND your Status effect damage and duration (equating to more damage). I'll be around Friday-Saturday but outta the loop for a few days after Saturday night. It's not even close. My concern on this build is always going to be ammo.

And you use the in sync shotty more than the Scorpio?

As most mention, a lot depends on the skills you use. I often use the Airburst seeker as the first movement. I use Scorpio only for heavies and warhounds. Forgot we had relatives in town right after my trip - when do I need to finish the second Manhunt by? Easily some of the best fun I had in years. If you're using the stinger hive as your main damage source, China will boost it more than Golan, for most others Golan will be a better choice. Also good for jammer area, ex in Capitol EMP room, or in Summit. It also helps you find random guys at the end of a wave that are creeping around by igniting them in your AOE. I'm ignoring my HB build for now, since everyone has theirs dialed in and I'm still enjoying my build diversity. Fire Chem for fire damage with stun locking. Spec is Crossbow for team buff to enemy with status effect. That forces me to go through my loadouts and adapt my playstyle - had a good run with a 6/0/0 all red 3pc Airaldi (Pristine Example vest), 2pc W&H and Foxes kneepads with a Dread Edict MMR. I've been told it drops from the Loot Goblin, but that is obviously not a guarantee, as I ran into him last night and didn't get it. Question for Grom (our resident HB expert) - is a dual ACS-12 pairing of weapons acceptable for HB ? Knocked out the manhunt stuff and took the target down. Ars may earn compensation on sales from links on this site. If you want status effect, don't run with technician. Congrats to needle for getting through his first legendary last night, as Grom, Cowher and I walked him through it. Just a heads up for BigBadBear, aka Lurch - I was able to visit Kelso this morning on the same character that I ran last night on the bugged manhunt, and I now had the missing key to unlock the comm and properly finish the second manhunt, so no need to reset the manhunt from the start. Idm at all, were all here to learn. I reach 100% protection for these 3. Jammer pulse and fire chem good skill options? My best EP build consist of Vile Mask + 4 pcs EP include bagpack and chestpiece + Golan roll to skill tier(Status effect + skill damage - hardest part to get). Use at your own discretion, YMMV. Im personally more of a group player and for a build, i got all but 2 secondary attributes rolled towards skill haste, mods included. Watching all of this, my mind went into a slo-mo replay of what was about to happen, and I let out an audible 'WTF was THAT?!' Plus, if you're shooting your LMG enough to get any meaningful number of stacks then you're doing an extremely poor job playing a status-effect centric build. Like Creeping Death on bag if you are dual-wielding non-damage skills. You can even add me on Xbox and Ill help you run some summit to try and get you that mask, Thatl be my goal after reset on wednesday lol and hoping that my RNG play ball . New player just trying out EP build. if your goal is damage, get a red core with technician. This also includes the effects from scorpio, . Because with vile you have to start the fire to start the damage, with imperial you can get very good at having the first guy in a wave get lit and ignite a whole wave from creeping death, then you kill whichever one is lowest health and the fire resets. For anyone interested, we'd like to do a heroic manhunt run on Bank tonight. Would rather they release something the right way as opposed to knowingly busted though. *was going with this mask so I could go Gunner but still get the pulse dmg provided from the HB gearset perk w/o going Technician. Nightfall is a little different though with added layers to increase the difficulty of the mode have been added. Needle and I hunkered down under the tent, but the chunga's stinger hives made short work of us. You can just run 1P Wyvern; The +10 Skill Damage will affect your damage from your skills also. This let you escape, or can kill while enemy burning. Works well, and you can use BTSU to get overcharge on both, which does a nice job. Next week? And i ditched China light for golan.

4 piece ep with chest piece, vile mask, and Hana u bp with creeping death. I'm trying to avoid running similar builds over missions or time trials, so I'm letting Grom have fun with HB while Needle has fun with EP and a Bluescreen LMG. this may be an old post but the builds still good but i do suggest swapping the Knees to Eclipse and the gloves to Firm Handshake, you get an extra 5% Status Effects and 10%smg on top of it, the you can use a smg with in sync/future perfect along with the capacitor. Currently rocking two piece wyvern/4 piece EP all rolled to status effect with burn sticky and riot foam, Any advice is welcomed and again sorry to OP .


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