This weapons metal is always flowing as though it is directing the heart of a volcano inside its blade. They arent even close to what the cost is for an acid flask or holy water, which just goes to show you how expensive it is to be a poisoner in this game. While wilted, creatures who move onto the plant or are already on it must be determined by a Dexterity Saving Throw with a DC equal to their weight/5 or collapse the plant and drop likely. Therefore, we will now proceed with showing you some of the weapon enchantments possible in DnD 5e, similarly if you want information on armor enchantments, read our article DnD armor enchantments (Homebrew). Once every day, as a standard action, you can burst a creature within 5 feet using a flood of water. You can use your action to create an extension of plain water that can be used to whip creatures. Activating any sum of charge would be a free action. Where there is a demand, there is a supplier, the only question is whats the cost?

The singularity itself doesnt occupy the space its in.

What if the +1 to hit and damage itself should be used in the formula.

"We're short-handed af", [OC] D&D table I made for me and my friends out of scraps. Should it cost a minimum of 100g to add this enchantment? The unmanifested damage only lasts 10 minutes. While everyone can agree that a potion of healing is 50 gp, how much should a potion of greater healing be? The best answers are voted up and rise to the top, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, 3 levels of experience and 3 Lapis. Once stabbed, the shadows owner must make a Wisdom saving throw versus your spell save DC or be restrained. Its not perfect, and maybe Ill change my mind on this and think of some other way of doing things - but its the easiest way to do it. If your DM allows it, the DMG (p.135) recommends about 500 gp for a uncommon item (example: +1 weapon) and 5,000 gp for a rare item (example: +2 weapon). We can then multiply that by 1.5 (rarity) tax to get 150 gp uncommon magic weapon. Whether you play DnD on your pc or on the board, it is important to learn about enchantments. A new island appears in the archipelago - is the party brave enough to deal with hundreds of kobolds attempting to summon their dragon-god? If you expel a charge, another hit with this weapon will leave your target with 1 of 3 impacts of your choice: The weapon stores 5 charges of this enhancement and takes 1 hour to recover 1 charge. The DMG describes enchanted weapons, but does not say the prices for most. You can find suggestions for rules on crafting magic items in either the DMG or XGtE, though I prefer XGtE's rules. This is a big leap of logic to go from "there is no magic item economy" to "you can buy magic items, just not specific ones you're looking for." Activating any amount of charge is a free action. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games.

Roll d%: 01-95 suggests the item is of a standard type, and 96-100 suggests that it is made of a special substance. If you are in Adventurers' League, you will likely be able to soon buy a +1 weapon from your faction for 500 gp (check with your AL DM for further information). If possible, can you provide an example? The first thing I want to talk about is an items rarity. Creatures within the region must make a DC 11+Proficiency Bonus Dexterity Saving Throw or be controlled.

Im happy with that formula and think that it scales quite nicely for our purposes and it makes some sense with what we are doing here, even if people probably arent going to like the price as even I dont. This weapon is tied to a pocket dimension hidden on a different plane and can be recalled as a Bonus Action to appear on your hand, or sent off as a free activity while it divides into darkness and disappears from your palms. There not being a magical item market just means you can't walk up to a store and expect to be able to pick any item from the DMG, and have it delivered to your castle in a week. Magic items are not purchasable without your DM's permission. Is the fact that ZFC implies that 1+1=2 an absolute truth? This zombie exists as spores, infecting living creatures and turning them into ticking time bombs. Show that involves a character cloning his colleagues and making them into videogame characters? On a successful save they take half the damage. Magic Weapon / Common / 100 gp+1 Magic Weapon / Uncommon / 300 gp / +1 bonus to hit and damage+2 Magic Weapon / Rare / 600 gp / +2 bonus to hit and damage+3 Magic Weapon / Very Rare / 1,200 gp / +3 bonus to hit and damage. If it can be swapped between weapons, the full 500gp. Then it would be more in your game.

And for that I'd probably charge 2,000-2,500G as the DM. After a charge is activated, the next successful assault performed on this weapon does an excess 1d8 cold damage, and an extra +2 cold damage every time theyre struck with this ability in 5 minutes. How much would it cost to make a retcher build?

When triggered, this weapon adds 1d4 lightning damage to attacks with it until the end of your turn.

We respect your privacy and will only send one email on Saturday with our posts from the last week. If disarmed by a monster in combat it would not drop to the floor, but remain on your immediate location midair. But the It only takes a minute to sign up. Is there a suffix that means "like", or "resembling"? 3 charges could be expelled to throw a small chain lightning spell that hits 2d4 aims for 2d4+1 lightning damage. A basic potion is only 50 gp, but the next one doubles the amount of healing, and so logically it would be only double the cost but thats not considering the convenience of using an item that heals twice as much during combat and not requiring you to use two actions to get that healing.

There is something useful we can see at least, the strongest poisons are quite close to each other regarding cost based on the max damage that they can deal. You must complete a short rest before you can alter the substance again. To join our mailing list, you must confirm your subscription.

The wearer gains +1 AC when the weapon is transformed into gauntlets, and their unarmed attacks become 1d4. Ill let you do the same. New comments cannot be posted and votes cannot be cast. According to the DMG, The weapon will take the path of least resistance to return to its owner but cant move if someone or something greater than 5 lbs is holding it in position. Which magic weapon deals the most damage? Once per long break as you are in full darkness, you can teleport around 10 feet to another space of total darkness as a bonus action. This weapon is imbued with the capacity to ignite itself with a magic fire which does no damage to the wielder nor itself. How To Run DnD Puzzles And Some Of The Best DND 5e Puzzles & Traps. The weapon only lasts as gauntlets for 3 rounds of battle, after which, they will spend the next 2 rounds as a weapon before they can be transformed back into gauntlets.

If youve got the Class Feature Channel Divinity, increase this damage to 1d10. Is asking for 565 gp so a player can do a one-time extra 42 damage (save for half) that much to ask for on a consumable? Adventurers collect gold and treasure; they want something to do with it, and they want to spend it on powerful items to make themselves that much more powerful. This does not mean that you cannot purchase magical items in the standard 5e setting, or that there are not magical item shops that sell things. All creatures that finish their turn within 5 of the singularity take 1d4 to Force damage. Can a timeseries with a clear trend be considered stationary? So this is solidly a rare just based on the math. If you would like rules to use as a reference for this, the Unearthed Arcana for Downtime Activities does include rules for trying to find someone selling a magic item, and how to determine what they have for sale. "Sharing" enchanted items in Dresden Files RPG. As gauntlets, they do not rely upon any consequences. Alternatively, all 5 charges can be expelled to make a giant singularity at some point within range for 1d6 turns. All creatures within 5 feet of the goal, for example, the target must succeed on a DC 8 Proficiency bonus Dexterity Saving throw or be dragged towards the floor with a force impact, making them prone. As well as an enhancement bonus, weapons may have special abilities. Targets must be within 5 feet of each other to be chained, and the lightning cannot double back. Maybe more? While astral the weapon damages the soul of the target. Can you buy a magic item in between campaigns? If a different monsters shadow meets the controlled one, that creature must also succeed on a Wisdom saving throw or be controlled as well. This effect does not operate on sentient plants. Adding it to a dagger (D4) is closer to the DPR boost of a +3 weapon. Typically you cannot buy magic items in 5e (with the exception of healing potions) and magic weapons are exceedingly rare. When triggered, the upcoming successful attack performed with this weapon does an extra 1d8 fire damage and on failing a DC 9+Proficiency Bonus Dexterity save, the dire captures the target and deals 1d8 at the beginning of their turn. This attack roll uses your characters skill modifier and proficiency bonuses. (Can not possess a hollow hammer with this to store things inside it). A few of the weapons listed as melee weapons may also be used as ranged weapons. Although you cant recall a held or restrained weapon, it will try to move towards you with the little power it offers. This weapon retains 7 charges and all charges are restored on a very long break. Creatures can try another Dexterity Saving Throw at the end of their turns. This is the simplest one to answer because Im going to stick with the Players Handbook and go with 50 gp for a potion of healing. So these costs are all over the place. The glaciers magically evaporate away after the time. Alternatively, 3 charges could be expelled to create magical glaciers inhabiting a 15 cube cast in the casters front that lasts for 2 turns, finishing on the casters turn. Writer and podcaster at Dump Stat Adventures! So if we take that into account, we should further reduce the cost of such damage with a save since their damage can then be stripped away. A magical weapon imbued with all the blessings of Tymora. Its considered weightless and offers no surface for bodily deflection or support in its frozen state. But we have quite a few things we can look at for damage with a saving throw unfortunately this is a bit of a problem as they are poisons and they seem INCREDIBLY expensive but maybe itll all make sense. This means that we will first determine the cost of all effects and abilities as if they were going on a Common item, and then increase those costs based on the rarity of the item. While I cant say that that is right, as then you are looking at a +3 weapon costing 30,000gp; I cant say that that is wrong for all tables. The next thing we can look at is dealing damage with a consumable, like poison or acid. Because this weapons blade is always changing, it is a bit poorer and imposes a -2 to attack rolls but adds 1d8 fire harm to each attack.

What is Lapis? You can as a free activity cause the weapon to turn into astral. is. A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +10.

Alright, these prices are looking reasonable compared to what limited information we have from the Players Handbook and Im still liking what the rarity tax is doing. My first One Page Dungeon! If it collides with a creature during its recurrence, it is only going to inflict 1 damage if its slashing or bludgeoning weapon.

When this weapon strikes foes that are wearing metal armor or so are primarily made from metal in some form or another, 1d4 value of their AC is reduced until the end of the turn. This effect requires the earth to become dirt or a coating of stone no thicker than 5 feet. 123. Alright, Ill be honest 7.14 gp (or 7gp 1sp 4cp) isnt very pretty to look at but lets go ahead and see what the cost for every other potion of healing would be and then we can decide which price point we want to go with. Not a lot for a single point of damage, but when you add 7 (2d6) you would be looking at an extra 249.9gp plus any rarity tax. If you flip through the Dungeon Masters Guide, there are items that are uncommon that should probably be very rare and very rare items that are mechanically weaker than rare items.

Getting struck from the glacier adds a single pile of Chill per time they take harm from the glacier. Is there a PRNG that visits every number exactly once, in a non-trivial bitspace, without repetition, without large memory usage, before it cycles?

I think well go ahead and do what we did before and just stick to the average. Adding +1d6 damage to a great sword (2d6) is the same DPR increase as a +2 great sword. Yeah, I guess no one can agree on prices. The acid flask doesnt give a save for half damage while poisons do, which means that the acid flask is stronger because there is no chance to reduce its damage beyond just missing. You will have to ask what they have, rather than assume they can get what you want.

[duplicate]. WHAT ARE YOU THINKING STEPHEN!? Required fields are marked *. Being attuned for this weapon makes you resistant to this effect. This next one is going to be VERY contentious I think, and I am going to be the first one to yell at me.

Within the range, creatures have to succeed on a DC 12 + Proficiency Bonus Strength saving throw or suffer 1d8 lightning damage and are pushed back 10 feet and knocked pronely. When you make an attack roll against a creature and fail, theres a chance with this armor to add an effect to that failed attack. Below is a list of the poisons in the Dungeon Masters Guide with their cost, average & max damage, and their DC.

What are sources for Magic Items that are not adventure-specific?

However, that was last hit with this weapon knows the location of the weapon if it is withing 30 feet of them. It is 300 gp, which actually lines up with the 1d6*100 gp cost that Xanathars recommends for uncommon items! Save my name, email, and website in this browser for the next time I comment. All creatures within 5 feet of the target must succeed on a DC 10+Proficiency bonus Power Saving Throw or be pushed 5 ft away from the target. What's an appropriate gold cost for that gemstone? At night, any creature damaged by this weapon may take two Radiant damage at the start of their turn for 1d8 turns. Adds 1d8 damage against any fiend, undead or were-creature, monstrosities. I think, its best to stick with average as a lot of things through 5es design space is based on the average of dice notation plus modifiers, so 7.14 gp per hit point of healing on a consumable! YOU CANT PRICE A MAGIC WEAPON THAT CHEAPLY! This weapon is regarded as sensitive to the energy of life and the intricacies of the way they work together. There is no guidance for pre-populating shops with magic items, and in fact magic items are considered an optional rule in 5e. Each monster instantly takes their respective amount of harm as force damage which bypasses temporary hit points. While I would love to ignore taking an items rarity into account, it is going to be needed for items like potion of healing which have different versions that are more effective the rarer they become. If we think that 100gp is the base cost for any common item, as talked about in Xanathars and showcased in Strixhaven with a common unlimited coffee mug, than that means a common magic weapon should only cost 100 gp.

By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. These attacks manage your competence bonus +1 value of magical weapon damage.

Common items are widespread enough that there are no increases to their cost just due to the law of supply and demand. So, the name, ArcadeMan! Once a week on Saturday we will send out a single email with the latest posts from Dump Stat Adventures! rev2022.7.21.42639. The examples we have are a vial of acid and holy water that deals 2d6 damage and costs 25 gp, and really that is what we have.

If you point this weapon at a creature within 20 feet, you can think about a short sentence and ship it telepathically for your mind as if using the Message spell. Each monster hit with this weapon must make a DC 10 + Proficiency Saving Throw or be pushed back 5 feet for every 5 hit points of damage done. Entering the glaciers for the very first time also causes 1d8 cold damage.

I'm unsure what an appropriate cost for a permanent 1d6 extra damage to a main weapon should be. So, 2d6 acid damage, 25 gp, and its a common item because its just a generic piece of equipment. Does 1000gp sound like chump change? The portal site only allows for the bounded object to be set inside of it.


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