Maybe not just different types of .308 but variants of other types of ammo as well? You could even buy various 12 gauge shells and make a rainbow from the collection. so I think it would come down to where you are at and what you are doing, have to let the gun come down after each shot. Too many zeroes. If you want extended suppressor shots, lower profile, and different scope options then Scout.Mosin has more stopping power I think and the sawed off scoped version is seriously underrated. Cannot properly see distant enemies. SKS is a nice one with a simple scope on it, a few controled bursts at 200-300 meters ADS will pretty much waste the crude out of any player in either a single shot or two. Just wonder what would work best against anyone but if you could answer what would work best against a geared up player? Real life, only 5% faster.
As far as realism, ammunition is M80 ball, not the most accurate. That way you could better focus when you go slowly. Is there a chance that we could see different types of .308 ammunition in the future? It means 99% of automatic weapons will have to be covered by only four cyclic rates: 450, 600, 900 and 1800 rpm. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Focusing should be hard when you move especially sprinting. Einige Geodaten dieser Seite werden von, Espaol Latinoamrica (Lateinamerikanisches Spanisch), Portugus - Brasil (Brasil. @Geez I think the 18 points of damage for the .22 rounds is fine, because six body shots to kill player is reasonable for such a weak round. The Pioneer is more of a tactical rifle with high bullet speed, a real suppressor, a detachable 5rd mag for quick reloading and in the next patch it will have a 6x scope with a backup red dot aside from the normal 4x acog scope it has now, 556 ammo is weaker compared to 7.62x54 but still doese enough damage to one shot to the torso of an unarmored player or zombie and its super easy to get head shots with it. This initSpeedMultiplier is also on the SKS, apparently. The manual states that: Big no on this. Hopefully this is a temporary measure until the underlying issue is fixed. /r/dayz - Discuss and share content for DayZ, the post-apocalyptic open world survival game. Whats a better weapon Mosin, SKS or CR527 Carbine. In real life, muzzle velocity of the M4A1 with M855 ammunition is 2900 ft/s (884 m/s), but the bullet at the muzzle experiences a deceleration of 900 m/s, or 92 Gs. Since recent changes to these numbers, there seems to be a typo in airFriction of 7.62x54mmR (Bullet_764x54). Hinweis: Diese Funktion ist NUR fr die Meldung von Spam, Werbung und problematischen (anstigen, beleidigenden oder unhflichen) Beitrgen gedacht. For example, standard Remington 12 gauge shells are green, and standard Winchester 12 gauge shells are red, whether they contain buckshot, birdshot, or slugs. T165204: Not enough "eye zoom"! You are making every players eyes be as strong as 8x scopes. That's interesting, and does this 320 km/h limit affect Expansion planes and helicopters as well? different rifles with different uses, mosin makes a decent traditional sniper with great damage and an easy to find ammo but it only has the PU scope optic which is like 3.5x zoom. T163900: 1.17 Experimental: Longhorn muzzle velocity is too slow, damage too low, T163433: dispersionModifier/dispersion on some optic/weapon combos results in zero dispersion, T161727: Reloadtime doesn't equate rate of fire, T157735: Highly incorrect airFriction / ballistics values in 1.12 experimental, T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp), T157782: Magnum has inconsistent damage depending on "muzzle" (1.12 experimental), T156078: Zombie head is too strong vs projectile.22 weapons require two shots to kill, poor gameplay, T154296: Cars will not go faster than 320 km/h, T148987: Config setting "reloadTime" does not work as expected, T140646: Arma 3 Contact Sawn Off Shotgun Ammo Proxies Incorrect, T133112: [0.63 Experimental] SVD Bullet Velocity is Off, T133383: 0.63 incorrect [unrealistic] changes to projectile config, T125245: 0.62 EXP - Winchester Inaccuracy at long distances. Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Yes, I actually use the sawed off one. Buckshot and slugs don't have specific assigned colours, it depends entirely on the manufacturer. Hi @Geez with recent changes to 1.12 there seems to have been a typo where 7.62x54 (Mosin, SVD) airFriction now has -0.0001, this was probably supposed to be -0.001. That would be amazing and would add a lot of depth to the combat in DayZ. And it already kills player in one shot to head(brain). Compare to viewing at such distances in real life. What about if the focus is lower or you couldn't do it at all except when you walk or stand still. Incorrect "initSpeedMultiplier" on CR527 and Pioneer rifles (1.12 Exp), Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp), Incorrect "initSpeedMultiplier" on CR527 and Pioneer rifles. Alle Marken sind Eigentum ihrer jeweiligen Besitzer in den USA und anderen Lndern. Mosin can also be sawn off but that ruins its long range capability but makes for cool meme gun. And in close range (ie 10 meters or so) fights a quick targeted spray with the SKS will pretty much kill anything in a few hits or make them deaf. By contrast the initSpeedMultiplier on the Repeater rifle is reasonably correct. Winchester factory figures show a 1.48x increase firing the same .357 ammunition in a 4" revolver vs a 20" rifle. New comments cannot be posted and votes cannot be cast. Is this a typo maybe? Got quite some kills with it and my friends think I am still crazy tho hahh. In DayZ, 50% faster. cr527 carbine mags are hard to find let alone two, sks ammo a lil easier to find but only near military bases and the occasional box in towns, mosin ammo easy to find gun just as easy. You forgot to account for deceleration of the bullet; something which DayZ simulates. I did additional test and weapon with supposed 1700 rpm (reloadTime = 0.0353) fired at about ~890, the same as described above. The Winchester Model 70 has dispersion = 0.001 and the hunting scope adds -0.00025 for a final dispersion of 0.00075, or 2.6 MOA. Alle Rechte vorbehalten. not just spray it. It depends on the range, the situation, personal preferences, and which one you can get the bullets for. Portugiesisch). Valve Corporation. Added more comparison images. This way you can engage better from further away but it's easier to miss stuff from further away when you're moving fast. Here is some good information I found in a US Army machine gun manual (TC 3-22.50 HEAVY MACHINE GUN M2 SERIES). I cannot check the old game to check what the fire rates of the guns used to be to check if its always had to be a multiple of 0.33 so I could be completely wrong about it being different from the old engine to the current.
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